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Work stabilization on Big Endian based processors #374

@Wohlstand

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@Wohlstand

Continuing the discussion that is ongoing from here: 02c94d7

There are some SDL2 side bugs got been fixed, but there is still another bug that affects chunks API:
Okay so:

  • WAVs as music (the thing that I majorly reworked in the mast) works fine
  • WAVs as SFX causes that damned assert
  • VOCs as SFX causes the same assert from above
  • OGGs as SFX loads fine

So, there is a possible mistake somewhere on the SFX side that I never touched... Gonna verify some...

P.S. All these WAV files I played, had U8 format. Gonna try the WAV with 16bit...

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