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d3d9 SDL_BLENDOPERATION_SUBTRACT bug? #5375

@baidwwy

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@baidwwy

if (colorOperation != SDL_BLENDOPERATION_ADD || alphaOperation != SDL_BLENDOPERATION_ADD) {

SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */

Is this a bug, or a documentation error?

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