Skip to content

Conversation

rafaskb
Copy link
Contributor

@rafaskb rafaskb commented Jan 25, 2017

Currently TextureAtlas performs 2 iterations to bleed colored pixels to transparent ones, but this is not enough when a MipMapLinearLinear filtering is used, leaving white artifacts in the final result.

This PR exposes the amount of iterations to the user, so they can perform 2, 4, or even 8 iterations if they want to, while keeping the default value unchanged.

@Tom-Ski Tom-Ski merged commit 97b83c1 into libgdx:master Jan 25, 2017
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants