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WillowHayward
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  • Added button code for pressing in thumbsticks
  • Fixed typo where bumpers were referred to as axis, instead of triggers

Also I started mapping out the Windows versions, but I ran into some issues. Namely that the guide button wouldn't register, and both triggers were "Axis 4", with one being negative (resulting in some weirdness and overlapping values). I can make a pull request with a partially complete set of Windows values if you want though.

+ Added button code for pressing in thumbsticks
+ Fixed typo where bumpers were referred to as axis, instead of triggers
@DenialAdams
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This + the windows mapping would be very helpful! I hope this gets merged.

FWIW, these match what I found in my testing as well (linux).

Thanks for your work @WilliamHayward

@Tom-Ski
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Tom-Ski commented Jan 13, 2017

Which backend did you test this on?

@WillowHayward
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@Tom-Ski - Not sure what "Backend" means specifically in this context, so here's some general information on the circumstances:

OS: Xubuntu 16.04
Controllers: First party and third party wired Xbox 360 Controller
IDE: Eclipse Neon
Java version: 1.8

Hope that helps!

@DenialAdams
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DenialAdams commented Jan 14, 2017 via email

@Tom-Ski
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Tom-Ski commented Jan 25, 2017

Lwjgl vs Lwjgl3

@Tom-Ski Tom-Ski merged commit 6303edc into libgdx:master Jan 25, 2017
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3 participants