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kobolds-io/stdx

Overview

CAUTION this project is current in development and should be used at your own risk. Until there is a stable tagged release, be careful.

This is a library adding several generally useful tools that are either not included in the standard library or have slightly different behavior. As the zig programming language matures, we should get more and more awesome std library features but until then...

All data structures, algorithms and utilities included in this library are written from scratch. This minimizes the threat of malicious or unintentional supply chain attacks. It also ensures that all code is controlled in a single place and HOPEFULLY minimizes the chance that zig turns into the hellish monstrocity that is npm and the nodejs ecosystem.

Table of Contents

  1. Overview
    1. Usage
    2. Installation
    3. Organization
    4. Examples
    5. Benchmarks
    6. Contributing
    7. Code of Conduct
  2. Documentation
    1. stdx
      1. Multithreading
        1. BufferedChannel
        2. UnbufferedChannel
        3. Signal
      2. Events
        1. EventEmitter
      3. Queues/Lists
        1. ManagedQueue
        2. UnmanagedQueue
        3. RingBuffer
      4. Memory Management
        1. MemoryPool

Usage

Using stdx is just as simple as using any other zig dependency.

// import the library into your file
const stdx = @import("stdx");

fn main() !void {
    // your code
    // ....

    const memory_pool = try stdx.MemoryPool(i32).init(allocator, 200);
    defer memory_pool.deinit();

    // your code
    // ...
}

Installation

You can install stdx just like any other zig dependency by editing your build.zig.zon file.

    .dependencies = .{
        .stdx = .{
            .url = "https://github.com/kobolds-io/stdx/archive/refs/tags/v0.0.10.tar.gz",
            .hash = "",
        },
    },

run zig build --fetch to fetch the dependencies. This will return an error as the has will not match. Copy the new hash and try again.Sometimes zig is helpful and it caches stuff for you in the zig-cache dir. Try deleting that directory if you see some issues.

Organization

This library follows the organization of the zig std library. You will see familiar hierarchies like stdx.mem for memory stuff and std.<DATA_STRUCTURE> for other data structures. As I build this library out, I'll add more notes and documentation.

Examples

There are examples included in this library that go over a brief overview of how each feature can be used. You can build and run examples by performing the following steps. Examples are in the examples directory. Examples are always welcome.

zig build examples

./zig-out/bin/<example_name>

Examples are best used if you modify the code and add print statements to figure out what is going on. Look at the source code files for additional tips on how features work by taking a look at the tests included in the source code.

Benchmarks

There are benchmarks included in this library that you can run your local hardware or target hardware. You can run benchmarksby performing the following steps. Benchmarks are in the benchmarks directory. More benchmarks are always welcome. Benchmarks in this library are written using zbench by hendriknielander. Please check out that repo and star it and support other zig developers.

Note Benchmarks are always a point of contention between everyone. One of my goals is to provision some hardware in the cloud that is consistently used as the hardware for all comparisons. Until then, you can run the code locally to test out your performance. These benchmarks are run inside of a virtual machine and the CPU is fully emulated. This means you will see better performance on your native machines.

# with standard optimizations (debug build)
zig build bench

# or with more optimizations
zig build bench -Doptimize=ReleaseFast

Example output

--------------------------------------------------------
  Operating System: linux x86
  CPU:              12th Gen Intel(R) Core(TM) i7-12700H
  CPU Cores:        14
  Total Memory:     31.021GiB
--------------------------------------------------------

|----------------------------|
| BufferedChannel Benchmarks |
|----------------------------|
benchmark              runs     total time     time/run (avg ± σ)    (min ... max)                p75        p99        p995      
-----------------------------------------------------------------------------------------------------------------------------
send 10000 items       65535    6.902s         105.324us ± 3.344us   (102.754us ... 260.784us)    104.624us  115.121us  119.248us 
receive 10000 items    65535    7.739s         118.09us ± 3.686us    (100.845us ... 285.061us)    117.304us  128.697us  133.555us 

|-------------------------|
| EventEmitter Benchmarks |
|-------------------------|
benchmark              runs     total time     time/run (avg ± σ)    (min ... max)                p75        p99        p995      
-----------------------------------------------------------------------------------------------------------------------------
emit 1 listeners 10000 65535    4.115s         62.798us ± 2.378us    (57.294us ... 277.264us)     63.252us   68.788us   69.487us  
emit 10 listeners 1000 65535    15.335s        234.008us ± 13.06us   (210.043us ... 638.419us)    236.551us  280.198us  315.506us 
emit 100 listeners 100 65535    2m8.851s       1.966ms ± 86.803us    (1.639ms ... 3.713ms)        1.982ms    2.203ms    2.302ms   

|-----------------------|
| MemoryPool Benchmarks |
|-----------------------|
benchmark              runs     total time     time/run (avg ± σ)    (min ... max)                p75        p99        p995      
-----------------------------------------------------------------------------------------------------------------------------
create 10000 items     65535    15.994s        244.054us ± 9.911us   (216.952us ... 758.137us)    248.183us  271.691us  282.87us  
unsafeCreate 10000 ite 65535    13.124s        200.27us ± 11.563us   (176.582us ... 790.382us)    203.808us  230.245us  261.234us 

|-----------------------|
| RingBuffer Benchmarks |
|-----------------------|
benchmark              runs     total time     time/run (avg ± σ)    (min ... max)                p75        p99        p995      
-----------------------------------------------------------------------------------------------------------------------------
prepend 10000 items    65535    2.576s         39.32us ± 2.408us     (38.388us ... 200.972us)     38.481us   46.605us   49.154us  
enqueue 10000 items    65535    2.419s         36.919us ± 1.979us    (36.246us ... 191.532us)     36.312us   44.499us   46.592us  
enqueueMany 10000 item 65535    2.444s         37.296us ± 3.108us    (36.291us ... 231.762us)     36.41us    48.263us   52.571us  
dequeue 10000 items    65535    1.204s         18.386us ± 1.295us    (18.122us ... 171.803us)     18.161us   20.959us   23.628us  
dequeueMany 10000 item 65535    2.416s         36.866us ± 2.944us    (36.249us ... 200.915us)     36.281us   51.079us   51.097us  
concatenate 10000 item 65535    2.448s         37.364us ± 1.794us    (36.294us ... 213.781us)     37.324us   40.46us    41.21us   
copy 10000 items       65535    2.444s         37.304us ± 1.93us     (36.562us ... 209.44us)      37.311us   40.141us   40.933us  

|-------------------|
| Signal Benchmarks |
|-------------------|
benchmark              runs     total time     time/run (avg ± σ)    (min ... max)                p75        p99        p995      
-----------------------------------------------------------------------------------------------------------------------------
send/receive 10000 ite 65535    11.795s        179.992us ± 4.466us   (179.094us ... 357.854us)    179.147us  191.347us  193.858us 

-------------------------------|
| UnbufferedChannel Benchmarks |
|------------------------------|
benchmark              runs     total time     time/run (avg ± σ)    (min ... max)                p75        p99        p995      
-----------------------------------------------------------------------------------------------------------------------------
send/receive 10000 ite 65535    21.773s        332.241us ± 7.918us   (325.232us ... 589.507us)    331.867us  359.591us  369.972us 

Contributing

Please see Contributing for more information on how to get involved.

Code of Conduct

Please see the Code of Conduct file. Simple library, simple rules.


Documentation

stdx

The stdx top level module. Directly contains data structures and is the parent module to modules like io and net.

Mutlithreading

BufferedChannel

added v0.0.3 as stdx.BufferedChannel

The BufferedChannel is a structure that can be used to safely transmit data across threads. It uses a backing buffer which stores the actual values transmitted. Additionally it has a very simple api send/receive and supports concepts like cancellation and timeouts.

See example and source for more information on usage.

UnbufferedChannel

added v0.0.3 as stdx.UnbufferedChannel

The UnbufferedChannel is a structure that can be used to safely transmit data across threads. It uses a Condition to notify receivers that there is new data. Additionally it has a very simple api send/receive and supports concepts like timeouts but does not currently support cancellation.

See example and source for more information on usage.

Signal

added v0.0.8 as stdx.Signal

The Signal is a structure that can be used to safely transmit data across threads. Unlike a channel, it does not require that both threads become synchronized at the same point. Think of a Signal as a way for a sender to throw a value over the fence and a receiver to pick the value at a later time (when it is convenient for the receiver). Signals are "one shots", meaning that they should only ever be used once. These structures are ideal for things like request->reply kinds of problems.

See example and source for more information on usage.

Events

EventEmitter

added v0.0.6 as stdx.EventEmitter

The EventEmitter is a tool for managing communications across callbacks. This is a very similar implementation to the nodejs event emitter class which is one of the fundemental building blocks for asynchronous events. The EventEmitter provides a simple(ish) api to register Callbacks with appropriate Contexts to be called when a specific Event is called.

See example and source for more information on usage.

Queues/Lists

ManagedQueue

added v0.0.2 as stdx.ManagedQueue

The ManagedQueue is a generic queue implementation that uses a singly linked list. It allows for the management of a queue with operations like enqueueing, dequeueing, checking if the queue is empty, concatenating two queues, and handles the allocation/deallocation of memory used by the queue. The queue is managed by an allocator, which is used for creating and destroying nodes.

See example and source for more information on usage.

UnmanagedQueue

added v0.0.2 as stdx.UnmanagedQueue

The UnmanagedQueue is a generic queue implementation that uses a singly linked list. It most closely represents the std.SinglyLinkedList in its functionality. Differing from the ManagedQueue, the UnmanagedQueue requires memory allocations to be external to the queue and provides a generic Node structure to help link everything together.

Please also see UnmanagedQueueNode which is the Node used by the UnmanagedQueue.

See example and source for more information on usage.

RingBuffer

added v0.0.1 as stdx.RingBuffer

A RingBuffer is a data structure that is really useful for managing memory in a fixed memory allocation. This particular implementation is particularly useful for a fixed size queue. Kobolds uses the RingBuffer data structure for inboxes and outboxes for when messages are received/sent through TCP connections.

See example and source for more information on usage.

Memory Management

MemoryPool

added v0.0.1 as stdx.MemoryPool

A MemoryPool is a structure that uses pre-allocated blocks of memory to quickly allocoate and deallocate resources quickly. It is very useful in situations where you have statically allocated memory but you will have fluctuating usage of that memory. A good example would be handling messages flowing throughout a system.

See example and source for more information on usage.

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