Sergey Kosarevsky
corporateshark
3D rendering on mobiles, desktops, and embedded devices. Previously Rendering Lead at Ubisoft RedLynx, Head of Core Technology at Layar & Blippar & TWNKLS.
California
Yan Zhu
picturepan2
Product designer · JAMstack developer · @microsoft WIMVP · $NEAR contributor · Web3.bio maker · @spectrecss creator
David Wasserman
d-wasserman
I maintain a commitment to understanding systems, patterns, and narratives that contribute to building resilient communities. Code is one device of exploration.
Alta United States
Jez Swanson
Jezzamonn
I code up games, interactive art stuff and other fun things.
On the [full time] side I do cool stuff at Google!
@google Mountain View, CA
Jesse Skinner
jesseskinner
I love writing code, especially Svelte! I also love writing about writing code, and teaching people how to write code.
Barrie, Ontario, Canada
Alessandro Nardini
alexnardini
Alessandro Nardini is an Italian artist and developer who spent most of his career serving the entertainment industry.
ITALY
Takashi Kitao
kitao
Developer of Pyxel, a retro game engine for Python. Former game developer. Lead programmer of "Zone of the Enders" series for PlayStation.
Tokyo, Japan
Geoff Boeing
gboeing
Urban planning professor at USC: geospatial data science, urban networks, information landscapes
University of Southern California Los Angeles, California
Nick Porcino
meshula
Gamedev & Virtual Production //
since 8 bit days 👾
Pixar Animation Studios Brigadoon
Henry Dean
friedasparagus
I'm freelance character artist and rigging TD based in and around London, specialising in rigging and animation workflows and tool development in SideFX Houdini