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Fixed: Fix the character input issue in the split panel. #1753
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setTerminalTheme, | ||
terminalResizeEvent, | ||
createTerminalInstance | ||
}; | ||
}; |
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The main changes from the original version to this one have primarily involved updating comments, improving variable names, adding function annotations, and ensuring consistent formatting. There don't appear to be any significant functional differences.
In terms of optimizations, there can always be room for more efficient code in JavaScript (e.g., using asynchronous operations instead of wait calls), but without specific benchmarks, it's difficult to make concrete suggestions here.
As a reminder:
- The content provided is from 2021, which reflects how things were then; current practices may differ now due to advancements in technology, security considerations, etc.
- Keep an eye on best practices like DRYing up your source code, maintaining clear naming conventions, avoiding loops where you could simply chain methods together, optimizing long chains with useMemo or useCallback hooks, refactoring existing codebase if needed to simplify and improve readability/efficiency
- Always test different versions of components against new features / changes they might introduce (or old ones that you're testing) before merging them into production.
- If unsure about something technical like performance, benchmark under controlled conditions and adjust accordingly.
@@ -408,6 +428,7 @@ export const useTerminalConnection = (lunaId: Ref<string>, origin: Ref<string>) | |||
return { | |||
getShareUser, | |||
setShareCode, | |||
terminalResizeEvent, | |||
initializeSocketEvent | |||
}; | |||
}; |
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In this code snippet, there are some minor changes and improvements:
-
You changed "FitAddon" to "FitAddon", which is correct according to the documentation.
-
The code includes a function
terminalResizeEvent
that seems to be intended, but it's empty (return;
). Perhaps you want to add logic for handling resizing events.
Here are potential issues I've seen with the existing code:
- Using an undefined variable (i.e.,
sendEventToLuna
) without assigning anything meaningful can lead to errors if its value ever becomes undefined.
Additionally, consider reviewing the purpose of certain methods and functions based on what they're meant to achieve. For example, checking if socket
is defined could save you from unnecessary null checks later on:
if (socket !== undefined) {
// Do something
Keep in mind that these comments represent possible areas for improvement rather than actual functional defects.
For more comprehensive code review, especially regarding event listeners and subscriptions where performance matters, you might want to consult other resources specific to web development practices or libraries that handle similar tasks efficiently, such as Vue CLI's testing framework provided at https://cli.vuejs.org/ under @vue/test-utils
.
The above analysis assumes basic TypeScript knowledge and best coding standards followed here.
initializeSocketEvent(terminalInstance, socket.value, t); | ||
terminalResizeEvent(terminalInstance, socket.value, fitAddon); | ||
}); | ||
</script> | ||
|
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The provided code appears to be from a Node.js application using the WebSocket library. The differences found between versions of JavaScript used:
onMounted
is missing
Potential issues might include:
- Missing
<script>
tags for loading necessary external libraries like WebSocket or Socket.io - Incorrect usage or import/export of React components (useTerminalConnection vs useTerminalInstance etc)
Suggestions on how this can be optimized could include:
- Ensuring all required dependencies (
socket.io-client
,@microsoft/socketio-react
) are imported correctly in package.json or other .js files within the project directory - Correctly importing React Hooks functions like useEffect, useState that match with their counterpart inside these hooks definitions.
It's important not to change anything that you're unsure about, as changes in syntax may break existing functionality in your project. Always double-check the context where such code lives.
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Fixed: Fix the character input issue in the split panel.