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C and C++ headers, C# and Python classes, Rust files and Go package for icon fonts Font Awesome, Fork Awesome, Google Material Design icons and symbols, Pictogrammers Material Design icons, Kenney game icons, Fontaudio, Codicons and Lucide.

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juliettef/IconFontCppHeaders

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Support the development and maintenance of IconFontCppHeaders through GitHub Sponsors or Patreon.

IconFontCppHeaders

https://github.com/juliettef/IconFontCppHeaders

C and C++ headers, C# and Python classes, Rust files and Go packages for icon fonts Font Awesome, Fork Awesome, Google Material Design, Pictogrammers Material Design icons, Kenney game icons, Fontaudio, Codicons and Lucide.

A set of language files for using icon fonts in C, C++, C#, Python, Rust and Go, along with the python script we used to create the files.

Each language file contains defines for one font, with each icon code point defined as ICON_*, along with the min, max and max 16 bit code points for font loading purposes. The min excludes the ASCII characters code points. The max 16 bit is for use with libraries that only support 16 bit code points, for example Dear ImGui.

In addition you can use the python script to convert ttf font files to C and C++ headers. Each ttf icon font file is converted to a C and C++ header file containing a single array of bytes. To enable conversion, run the GenerateIconFontCppHeaders.py script with ttf2headerC = True.

Language Files

The following table lists all the language files for each icon font included in the IconFontCppHeaders repository.

Abbr Icon Font C, C++ C# Python Go (*) Rust
FA Font Awesome 4 IconsFontAwesome4.h IconsFontAwesome4.cs IconsFontAwesome4.py IconsFontAwesome4.go IconsFontAwesome4.rs
FA Font Awesome 5 free IconsFontAwesome5.h IconsFontAwesome5Brands.h IconsFontAwesome5.cs IconsFontAwesome5Brands.cs IconsFontAwesome5.py IconsFontAwesome5Brands.py IconsFontAwesome5.go IconsFontAwesome5Brands.go IconsFontAwesome5.rs IconsFontAwesome5Brands.rs
FA Font Awesome 5 pro IconsFontAwesome5Pro.h IconsFontAwesome5ProBrands.h IconsFontAwesome5Pro.cs IconsFontAwesome5ProBrands.cs IconsFontAwesome5Pro.py IconsFontAwesome5ProBrands.py IconsFontAwesome5Pro.go IconsFontAwesome5ProBrands.go IconsFontAwesome5Pro.rs IconsFontAwesome5ProBrands.rs
FA Font Awesome 6 free IconsFontAwesome6.h IconsFontAwesome6Brands.h IconsFontAwesome6.cs IconsFontAwesome6Brands.cs IconsFontAwesome6.py IconsFontAwesome6Brands.py IconsFontAwesome6.go IconsFontAwesome6Brands.go IconsFontAwesome6.rs IconsFontAwesome6Brands.rs
FA Font Awesome 7 free IconsFontAwesome7.h IconsFontAwesome7Brands.h IconsFontAwesome7.cs IconsFontAwesome7Brands.cs IconsFontAwesome7.py IconsFontAwesome7Brands.py IconsFontAwesome7.go IconsFontAwesome7Brands.go IconsFontAwesome7.rs IconsFontAwesome7Brands.rs
FK Fork Awesome IconsForkAwesome.h IconsForkAwesome.cs IconsForkAwesome.py IconsForkAwesome.go IconsForkAwesome.rs
MD Google Material Design IconsMaterialDesign.h IconsMaterialDesign.cs IconsMaterialDesign.py IconsMaterialDesign.go IconsMaterialDesign.rs
MS Google Material Symbols IconsMaterialSymbols.h IconsMaterialSymbols.cs IconsMaterialSymbols.py IconsMaterialSymbols.go IconsMaterialSymbols.rs
MDI Pictogrammers Material Design IconsMaterialDesignIcons.h IconsMaterialDesignIcons.cs IconsMaterialDesignIcons.py IconsMaterialDesignIcons.go IconsMaterialDesignIcons.rs
KI Kenney Game IconsKenney.h IconsKenney.cs IconsKenney.py IconsKenney.go IconsKenney.rs
FAD Fontaudio IconsFontaudio.h IconsFontaudio.cs IconsFontaudio.py IconsFontaudio.go IconsFontaudio.rs
CI Codicons IconsCodicons.h IconsCodicons.cs IconsCodicons.py IconsCodicons.go IconsCodicons.rs
LC Lucide IconsLucide.h IconsLucide.cs IconsLucide.py IconsLucide.go IconsLucide.rs

(* For Go see also font.go and go.mod)

Icon Fonts

Font Awesome FA

Font Awesome 4

Font Awesome 5+

Font Awesome versions 5 and above split the different styles of icons into different font files with identical codepoints for regular, solid and light (pro only) styles, and a different set of codepoints for brands. We have put the brands into separate language files.

5 Free
6 Free
7 Free
Pro

Fork Awesome FK

Google Material Design Icons MD and Material Symbols MS

Material Design Icons MD

Material Symbols MS

Pictogrammers Material Design Icons MDI

Kenney Game Icons and Expansion KI

Fontaudio FAD

Codicons CI

Lucide LC

Ionicons

  • Unsupported as of 29 Apr 2020. See Issue #16.

Generating Font Awesome Pro Language Files

Font Awesome Pro is a commercial product. We only support version 5. The following steps show how we generated the language files:

  1. Download the Font Awesome Pro 5 Web package from fontawesome.com.
  2. To generate the language files, drop icons.yml in the same directory as GenerateIconFontCppHeaders.py and run the script. (You'll find icons.yml under ..\fontawesome-pro-n.n.n-web\metadata\icons.yml where n.n.n is the version number.)
  3. Use the language files with the following icon files:
    * ..\fontawesome-pro-n.n.n-web\webfonts\fa-brands-400.ttf
    * ..\fontawesome-pro-n.n.n-web\webfonts\fa-light-300.ttf
    * ..\fontawesome-pro-n.n.n-web\webfonts\fa-regular-400.ttf
    * ..\fontawesome-pro-n.n.n-web\webfonts\fa-solid-900.ttf

For versions 6 and above the process should be similar. You'll find an example for Font Awesome 6 Pro on @jakerieger's fork.

Example Code

Using Dear ImGui as an example UI library:

#include "IconsFontAwesome5.h"

ImGuiIO& io = ImGui::GetIO();
io.Fonts->AddFontDefault();
float baseFontSize = 13.0f; // 13.0f is the size of the default font. Change to the font size you use.
float iconFontSize = baseFontSize * 2.0f / 3.0f; // FontAwesome fonts need to have their sizes reduced by 2.0f/3.0f in order to align correctly

// merge in icons from Font Awesome
static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_16_FA, 0 };
ImFontConfig icons_config; 
icons_config.MergeMode = true; 
icons_config.PixelSnapH = true; 
icons_config.GlyphMinAdvanceX = iconFontSize;
io.Fonts->AddFontFromFileTTF( FONT_ICON_FILE_NAME_FAS, iconFontSize, &icons_config, icons_ranges );
// use FONT_ICON_FILE_NAME_FAR if you want regular instead of solid

// in an imgui window somewhere...
ImGui::Text( ICON_FA_PAINT_BRUSH "  Paint" ); // use string literal concatenation
// outputs a paint brush icon and 'Paint' as a string.

Projects Using the Font Icon Language Files

Avoyd

The Voxel Editor user interface uses Dear ImGui with Font Awesome icon fonts.
www.avoyd.com

Screenshot of Avoyd Voxel Editor UI using an IconFontCppHeaders C++ header file for Font Awesome with Dear ImGui

bgfx

Cross-platform rendering library
bkaradzic.github.io/bgfx/overview
github.com/bkaradzic/bgfx

glChAoS.P

Real time 3D strange attractors scout
www.michelemorrone.eu/glchaosp
github.com/BrutPitt/glChAoS.P

Screenshot of glChAoS.P UI using an IconFontCppHeaders language file for Font Awesome with Dear ImGui

iPlug2

Cross platform C++ audio plug-in framework
iplug2.github.io
github.com/iplug2/iplug2

Lumix Engine

3D C++ open source game engine
github.com/nem0/LumixEngine

Screenshot of Lumix Engine editor using an IconFontCppHeaders language file for Font Awesome with Dear ImGui

Tracy Profiler

Real time, nanosecond resolution, remote telemetry frame profiler for games and other applications.
bitbucket.org/wolfpld/tracy

New features in Tracy Profiler v0.6

Visual 6502 Remix

Transistor level 6502 Hardware Simulation
floooh.github.io/visual6502remix
github.com/floooh/v6502r

Games

Related Tools

ImGuiFontStudio

Create font subsets
github.com/aiekick/ImGuiFontStudio

Contributing

Thanks to everyone who has contributed to IconFontCppHeaders so far. In order to make things easier please bear in mind the following:

  • I regularly update the repository. If you urgently need an update and can't run the generator yourself, raise an issue specifying the icon set(s) you need updated.
    • Don't submit PRs for updating the defines (the output of the generator).
  • Before submitting a PR, please raise an issue describing the problem or the enhancement you suggest. If you're able, propose an implementation.
  • If you use IconFontCppHeaders and would like your project to be featured on this page, raise an issue or email me at juliette@enkisoftware.com.

Credits

Development - Juliette Foucaut - @juliettef
Requirements - Doug Binks - @dougbinks
None language implementation and refactoring - Leonard Ritter - @paniq
Suggestion to add a define for the ttf file name - Sean Barrett - @nothings
Initial Font Awesome 5 implementation - Codecat - @codecat
Suggestion to add Fork Awesome - Julien Deswaef - @xuv
Suggestion to add Ionicons - Omar Cornut - @ocornut
C# language implementation - Rokas Kupstys - @rokups
Suggestion to add Material Design Icons - Gustav Madeso - @madeso
Fontaudio implementation - Oli Larkin - @olilarkin
Initial ttf to C and C++ headers conversion implementation - Charles Mailly - @Caerind
Python language implementation - Hang Yu - @yhyu13
Go language implementation - Matt Pharr - @mpp
Codicons implementation - Robert Ryan - @rtryan98
Rust language implementation - Gaeel Bradshaw-Rodriguez - @Bradshaw
Pictogrammers Material Design icons implementation - Bobby Anguelov - @BobbyAnguelov
Lucide icons implementation - Lucide Contributors - @lucide-icons

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C and C++ headers, C# and Python classes, Rust files and Go package for icon fonts Font Awesome, Fork Awesome, Google Material Design icons and symbols, Pictogrammers Material Design icons, Kenney game icons, Fontaudio, Codicons and Lucide.

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