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books

Books I want to read, intend to read, am putting off reading, am reading, am taking a break from reading, am finishing, have finished, or desperately want to have finished.

📖 Currently Reading

  • Introducing MLOps, by Mark Treveil et al.
  • The Art of Doing Science and Engineering: Learning to Learning, by Richard W. Hamming

📓 Currently Working Through

  • Grokking Machine Learning, by Luis Serrano
  • Build an Orchestrator in Go (From Scratch), by Tim Boring

📕 Recently Finished Reading:

  • Artificial Life: A Report from the Frontier Where Computers Meet Biology, by Steven Levy (⭐⭐⭐⭐⭐)
  • The Alignment Problem: Machine Learning and Human Values, by Brian Christian (⭐⭐⭐⭐⭐)
  • Man's Search for Meaning, by Victor E. Frankl (⭐⭐⭐⭐⭐)
  • Sapiens: A Brief History of Humankind, by Yuval Noah Harari (⭐⭐⭐⭐⭐)
  • Recoding America: Why Government Is Failing in the Digital Age and How We Can Do Better, by Jennifer Pahlka (⭐⭐⭐⭐⭐)
  • The Eternal Frontier, by Tim Flannery (⭐⭐⭐⭐⭐)
  • Thinking in Systems: A Primer, by Donella Meadows (⭐⭐⭐⭐⭐)
  • Platform Engineering, by Camille Fournier and Ian Nowland (⭐⭐⭐⭐⭐)
  • A Philosophy of Software Design, by John Ousterhout (⭐⭐⭐)
  • 99 Bottles of OOP, by Sandi Metz (⭐⭐⭐⭐⭐)
  • Crafting Interpreters, by Robert Nystrom (⭐⭐⭐⭐⭐)
  • An Elegant Puzzle: Systems of Engineering Management, by Will Larson (⭐⭐⭐⭐⭐)

📚 To-Read List

  • ML & AI
    • Learn Generative AI With PyTorch
    • Machine Learning Production Systems
    • Machine Learning Engineering in Action
    • Managing Machine Learning Projects
    • Machine Learning Algorithms in Depth
    • Architecting Data and Machine Learning Platforms
    • Natural Language Processing in Action
    • Inside Deep Learning
    • Grokking Machine Learning
    • Multiagent Systems
    • Prediction, Learning, and Games
    • Grokking Deep Learning
    • AI at the Edge
  • ML & AI Philosophy
    • The Alignment Problem
    • Artificial Intelligence
    • I Am a Strange Loop
    • Superconvergence
    • Superintelligence
  • Machine Learning Systems
    • Designing Machine Learning Systems
    • Machine Learning Design Patterns
  • MLOps
    • Introducing MLOps
    • Practical MLOps
  • Frontend Development
    • The Road to React
  • Data Structures and Algorithms
    • Introduction to Algorithms
    • Advanced Algorithms and Data Structures
    • The Algorithm Design Manual
    • Algorithms + Data Structures = Programs
    • The Art of Computer Programming 1: Fundamental Algorithms
    • The Art of Computer Programming 2: Seminumerical Algorithms
    • The Art of Computer Programming 3: Sorting and Searching
    • The Art of Computer Programming 4A: Combinatorial Algorithms, Part 1
    • The Art of Computer Programming 4B: Combinatorial Algorithms, Part 2
    • Concrete Mathematics
  • ML Projects
    • Build a Large Language Model (From Scratch)
    • Neural Networks from Scratch in Python
  • General Projects
    • Learning Processing
    • The Nature of Code
    • The Ray Tracer Challenge
    • Mazes for Programmers
  • GOFAI / Game AI
    • Paradigms of Artificial Intelligence Programming
    • AI for Game Developers
    • AI for Games
  • Design Patterns
    • Elemental Design Patterns
    • Design Patterns
  • Data-Oriented Programming
    • Data-Oriented Programming
  • System Design
    • Grokking relational Database Design
    • Designing Cloud Data Platforms
    • Learning Domain-Driven Design
    • Domain-Driven Design
    • Design It!
    • Structure and Interpretation of Computer Programs
    • How to Design Programs
    • Designing Data-Intensive Applications
  • Software Architecture
    • Fundamentals of Software Architecture
    • Software Architecture: The Hard Parts
  • UNIX and Networking
    • UNIX Network Programming
    • The Design of the UNIX Operating System
    • HTTP: The Definitive Guide
    • High Performance Browser Networking
    • WebSocket
    • Learning HTTP/2
    • Internet Core Protocols
  • Legacy Software and Refactoring
    • Righting Software
    • Software Mistakes and Tradeoffs
    • Five Lines of Code
    • Refactoring
    • Working Effectively With Legacy Code
  • Game Engines
    • Game Engine Architecture
  • Game Design
    • Pattern Language for Game Design
    • Situational Game Design
    • Level Design
    • Introduction to Game Systems Design
    • Challenges for Game Designers
    • Swords & Circuitry
    • MUD Game Programming
    • Level Up!
    • An Architectural Approach to Level Design
    • Video Game Level Design
    • A Theory of Fun for Game Design
    • The Game Design Reader
    • Story and Simulations for Serious Games
    • The Art of Game Design
    • Designing Games
    • Procedural Storytelling in Game Design
    • Procedural Generation in Game Design
    • Game Feel
    • Advanced Game Design
    • Believable Characters for Computer Games
    • Tricks of the Game Programming Gurus
    • Data Structures and Algorithms for Game Developers
  • Game Case Studies
    • DOOM
    • Wolfenstein
  • Observability
    • Observability Engineering
  • Interviewing
    • Machine Learning System Design Interview
    • System Design Interview
    • System Design Interview, Vol. 2
    • Hacking the System Design Interview
    • Cracking the Coding Interview
  • Software Engineering
    • The Effective Engineer
    • Modern Software Engineering
    • Staff Engineer
  • Game Development
    • Unity in Action
    • Game Programming Patterns
    • Programming Game AI by Example
    • Simulation and Event Modeling for Game Developers
  • Programming as Craft
    • Programming Pearls
    • Clean Code
    • Code Complete
    • A Philosophy of Software Design
    • Practices of an Agile Developer
    • Hacker's Delight
  • Mathematics
    • Calculus: Early Transcendentals
    • How to Prove It
    • How to Solve It
    • The Annotated Turing
  • Platform Engineering
    • Platform Engineering
  • High Performance Computing
    • High Performance Computing
    • Systems Performance
    • Parallel and High Performance Computing
  • Systems Thinking
    • Learning Systems Thinking
    • Thinking in Systems
    • Systems of Engineering Management
  • Automated Testing
    • xUnit Test Patterns
    • BDD in Action
    • Modern Game Testing
    • Growing Object-Oriented Software, Guided by Tests
    • Test-Driven Development
    • Lessons Learned in Software Testing
    • Effective Software Testing
    • Unit Testing
  • Project Management
    • Essential Scrum
    • Agile Retrospectives
    • Scrum Mastery
    • Retrospective Antipatterns
    • Nonviolent Communication
    • Agile Metrics in Action
    • Fixing Your Scrum
    • Peopleware
    • The Goal
    • Waltzing With Bears
    • User Story Mapping
    • Software Estimation Without Guessing
    • Software Estimation
  • DevOps Methodology
    • Operations Anti-Patterns, DevOps Solutions
    • Infrastructure as Code
    • Terraform in Action
    • Accelerate
    • The DevOps Handbook
    • The Unicorn Project
    • The Phoenix Project
  • APIs
    • API Security in Action
    • Hacking APIs
  • Microservices
    • Microservices Patterns
    • Microservices Security in Action
    • Microservices in Action
    • Building Event-Driven Microservices
    • Microservices Up and Running
  • Kubernetes
    • Hacking Kubernetes
    • Kubernetes Best Practices
    • Core Kubernetes
    • Production Kubernetes
    • Cloud Native DevOps With Kubernetes
    • Certified Kubernetes Administrator (CKA) Study Guide
  • Security / Hacking
    • Black Hat Go
    • Defensive Security Handbook
  • Languages
    • Rust
      • Effective Rust
      • Rust Atomics and Locks
      • Command-Line Rust
      • Hands-on Rust
      • Zero to Production in Rust
      • Programming Rust
    • Python
      • Fluent Python
      • The Big Book of Small Python Projects
      • Effective Python
      • Python Workout
    • Miscellaneous
      • Clojure for the Brave and True
      • The AWK Programming Language
      • Land of LISP
      • Seven Languages in Seven Weeks
      • Learn You Some Erlang for Great Good
    • Go
      • 100 Go Mistakes and How to Avoid Them
      • Go in Action
      • The Go Programming Language
  • Complexity Science
    • Chaos
    • The Embodied Mind
    • Mind in Life*
    • Foundational Papers in Complexity Science, Vol 1
    • Foundational Papers in Complexity Science, Vol 2
    • Foundational Papers in Complexity Science, Vol 3
    • Foundational Papers in Complexity Science, Vol 4
    • History, Big History, and Metahistory
    • Worlds Hidden in Plain Sight
    • Complexity: A Guided Tour, by Melanie Mitchell
  • Enactivism
    • Action in Perception
  • GraphQL
    • GraphQL in Action
  • Miscellaneous
    • The Federalist Papers
    • Meditations and Other Classics of Stoic Philosophy
    • The Art of Doing Science and Engineering
    • When Einstein Walked With Gödel
    • How to Invent Everything
    • The Skeptic's Guide to the Future
    • Unflattening
    • Scale
    • CODE
    • Technology Strategy Patterns
    • The Healthy Programmer

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Books I want to read, intend to read, am putting off reading, am reading, am taking a break from reading, am finishing, have finished, or desperately want to have finished.

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