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Precompute portal node graphs #4
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Precompute portal node graphs #4
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Change recommended entrypoint for Windows build
Make component classes `final`
…into uniform_syntax_change
Update syntax of GlUniformBuffer to match that of GlUniformInput SFTtech#1683
correction of a few grammatical errors and typos
Co-authored-by: Christoph Heine <6852422+heinezen@users.noreply.github.com>
Co-authored-by: Christoph Heine <6852422+heinezen@users.noreply.github.com>
Update README.md
Fix tex unit assignment to `std::optional` type
Deactivate `_PyTraceback_Add`
Makes the updates thread-safe.
I've observed a 17% increase in speed, with my current changes. |
I'm going to take another look. |
includes DbgHelp.h after windows.h to prevent errors
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A few minor points, but it already looks pretty refined.
…e camera movement.
… of smallest positive value.
Renderer: Added camera boundaries to CameraManager and clamping SFTtech#1682.
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Final change requests I hope :D
I'm now seeing a performance decrease. I've messed around with valgrind and from a quick glance I think the map look ups are causing this. :/. edit: I've got a plan. |
@heinezen feel free to take a look, pretty decent performance increase observed :) |
Nice, I think this should be ready now :) We can always improve the code later. I have just a few requests before merging:
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WIP