Releases: hadashiA/VContainer
Releases · hadashiA/VContainer
v1.17.0
What's Changed
- Bump follow-redirects from 1.15.5 to 1.15.6 in /website by @dependabot[bot] in #646
- Update generate-child-via-scene.mdx by @Robin-XRSPACE in #786
- Injection by ID by @migus88 in #764
- Fixed compilation error on older unity versions by @migus88 in #788
- Change the structure of the new docs by @hadashiA in #792
New Contributors
- @Robin-XRSPACE made their first contribution in #786
- @migus88 made their first contribution in #764
Full Changelog: 1.16.9...1.17.0
v1.16.9
What's Changed
- Apply VContainerSettings' RemoveClonePostfix to the root lifetime scope by @jonah1nine in #744
- Issue#739 Always parents created child lifetime scope game object by @jonah1nine in #760
- Add non-generic RegisterInstance overload by @Valax321 in #695
- Fixed typo in unirx.mdx by @AldeRoberge in #750
- Fixed typos in hello-world.mdx by @AldeRoberge in #749
- Analyze EntryPointsBuilder by source-generator by @hadashiA in #767
New Contributors
- @jonah1nine made their first contribution in #744
- @Valax321 made their first contribution in #695
- @AldeRoberge made their first contribution in #750
Full Changelog: 1.16.8...1.16.9
v1.16.8
v1.16.7
v1.16.6
What's Changed
- [SourceGenerator] Add checks for when empty ctor cannot be called by @hadashiA in #708
- Fix typo by @saruiwa in #723
- Fix bug where DisposeCallback would not close to parent and child by @hadashiA in #728
- Make sure do nothing if autorun=false by @hadashiA in #726
New Contributors
Full Changelog: 1.16.5...1.16.6
v1.16.5
What's Changed
- Allow scope naming on create by @Geminior in #712
- fix typo by @JellyHoney in #719
- Override references turned on by @hadashiA in #717
- Make Instantiate() revert dirty state of prefab by @yellowisher in #720
- Update register-monobehaviour.mdx by @dmtr-t in #706
- Fix null error in duplication registration by @hadashiA in #722
New Contributors
- @Geminior made their first contribution in #712
- @JellyHoney made their first contribution in #719
- @yellowisher made their first contribution in #720
- @dmtr-t made their first contribution in #706
Full Changelog: 1.16.4...1.16.5
v1.16.4
What's Changed
- Fix duplicate injection issue + introduce Editor tests by @in3orn in #691
- feature: Add protected FindParent method by @gtg092x in #692
- Update entrypoint.mdx by @Dmitrii-Sokolov in #699
- Fix a bug that collection resolving does not used exists instance in parent by @hadashiA in #698
- Fix Diagnostics window Type column overflow + InstanceTreeView exception by @dadahsueh in #701
- Add an overload method RegisterEntryPoint by @MatthieuG9 in #700
New Contributors
- @in3orn made their first contribution in #691
- @gtg092x made their first contribution in #692
- @Dmitrii-Sokolov made their first contribution in #699
- @dadahsueh made their first contribution in #701
- @MatthieuG9 made their first contribution in #700
Full Changelog: 1.6.2...1.16.4
v1.16.2
v1.16.1
v1.16.0
Breaking Changes
Update Source Generator
The default Source Generator target type has been optimised.
- Before
- All classes in the assembly that reference VContainer.asmdef.
- Excluding those with
[InjectIgnore]
.
- After
- Any class in the assembly that references VContainer.asmdef that meets one of the following conditions.
- Classes specified as type parameters for any of the
Register*
methods. - Classes that are explicitly marked with
[Inject]
.
- Classes specified as type parameters for any of the
- Excluding those with
[InjectIgnore]
.
- Any class in the assembly that references VContainer.asmdef that meets one of the following conditions.
In addition, the generated code is now in principle marked with [Preserve]
.
If the code is subject to code generation, it is no longer necessary to add [Inject]
to prevent IL2CPP code stripping.
Improvements and changes
- Fix CappedArrayPool some bug by @Ruoh3kou in #666
- Fix directory structures by @hadashiA in #670
- Make IAsyncStartable available on Unity 2021.3 using System.Threading.Tasks.Task by @left- in #679
- Fix compilation error with UniTask by @hadashiA in #680
- Fix for usage of ListBuffer to be properly released by @Raegan03 in #681
- Fix generator condition by @hadashiA in #682
- List pool usage extended to other valiable places by @Raegan03 in #683
- Fix compilation error for C# 7 by @hadashiA in #685
- Refine PlayerLoopRunner loop by @hadashiA in #675
New Contributors
Full Changelog: 1.15.4...1.16.0