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Issue#739 Always parents created child lifetime scope game object #760

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Merged
merged 1 commit into from
May 6, 2025

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jonah1nine
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PR to addres this issue: #739

If the parent lifetime scope is the root, parenting the child lifetime scope game object to it would automatically make it "not be destroyed on load" (DontDestroyOnLoad).

This change results in all CreateChild api behave the same with regards to their game object parent/child relationship (previous discrepancy was outlined in the issue linked above).

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@hadashiA
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hadashiA commented May 6, 2025

ok, thank you very much. Sorry for the late response.

@hadashiA hadashiA merged commit edfaf52 into hadashiA:master May 6, 2025
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2 participants