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hypersurge edited this page Nov 10, 2018 · 8 revisions

Prerequisites

  • Install Haxe.
  • Install awe6 via haxelib tool, by running in the command prompt:
haxelib install awe6

Windows Operating Systems

Installing awe6 & FlashDevelop project files & templates

To install FlashDevelop project files and templates via haxelib tool, run in the command prompt:

haxelib run awe6 install

Starting a new awe6 Swf project with FlashDevelop

  • Open FlashDevelop.
  • Project > New Project > Haxe > awe6 Project
  • Hit F5 to compile & run.
  • Extend / modify as required.
    • Add new assets via config.xml assets url nodes (as Swfs).
    • Add new Scenes with Project > Right Click > Add > awe6 > New Scene
    • Add new Entities with Project > Right Click > Add > awe6 > New Entity

Starting a new awe6 OpenFL project with FlashDevelop

  • Open FlashDevelop.
  • Project > New Project > Haxe > awe6 OpenFL Project
  • Select your target from the top pull down menu.
  • Hit F5 to compile & run.
    • Alternatively use command openfl test flash
  • Extend / modify as required.
    • Add new assets via the OpenFL project xml file.
    • Add new Scenes with Project > Right Click > Add > awe6 > New Scene
    • Add new Entities with Project > Right Click > Add > awe6 > New Entity

Starting a new awe6 CreateJS project with FlashDevelop / HaxeDevelop

  • Open FlashDevelop / HaxeDevelop.
  • Project > New Project > Haxe > awe6 CreateJS Project
  • Hit F5 to compile & run (a webserver will launch).
  • Extend / modify as required.
    • Add new assets to bin/assets (automatically added to preloader).
    • Add new Scenes with Project > Right Click > Add > awe6 > New Scene
    • Add new Entities with Project > Right Click > Add > awe6 > New Entity

Starting a new awe6 PixiJS project with FlashDevelop / HaxeDevelop

  • Open FlashDevelop / HaxeDevelop.
  • Project > New Project > Haxe > awe6 PixiJS Project
  • Hit F5 to compile & run (a webserver will launch).
  • Extend / modify as required.
    • Add new assets to bin/assets (automatically added to preloader).
    • Add new Scenes with Project > Right Click > Add > awe6 > New Scene
    • Add new Entities with Project > Right Click > Add > awe6 > New Entity

Mac or Linux Operating Systems

Starting a new project with awe6

  • Create an awe6 Swf project:
haxelib run awe6 create project swf <projectname> <packagename> <author>
  • Create an awe6 OpenFL project:
haxelib run awe6 create project openfl <projectname> <packagename> <author>
  • Create an awe6 CreateJS project:
haxelib run awe6 create project createjs <projectname> <packagename> <author>
  • Create an awe6 PixiJS project:
haxelib run awe6 create project pixijs <projectname> <packagename> <author>
  • Add new Scenes with:
haxelib run awe6 create scene <projectname> <packagename> <author>
  • Add new Entities with:
haxelib run awe6 create entity <projectname> <packagename> <author>

Next Steps

  • See HelloWorld example.
  • Read Game From Scratch's tutorial.
  • Read Shane Johnson's guide
  • Create a new project using the templates explained above.
  • See more detailed platform specific demos /demos/.
  • Raise issues on GitHub or ask questions in the awe6 Google group - all questions welcomed, we respond fast.
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