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Update the High Density GamesServer example to use a Counter, rooms and Allocate with priority for infrastructure optimisation.
We have a chunk of this example yaml in the above PR, so can lift that.
Have a think about if you wan to keep the existing implementation 🤔 it's not a bad approach, it just won't optimise as well, or be as easy to process (I think).
Probably best to keep it until Counters and Lists goes Stable.