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Description
Seems to work by simply replacing:
ADD_ATTRIB(NSOpenGLPFAAccelerated);
with
ADD_ATTRIB(NSOpenGLPFARendererID);ADD_ATTRIB(kCGLRendererGenericFloatID);
in src/nsgl_context.m.
An automatic (optional?) fallback would be the best option.
Would be useful for debugging OpenGL apps inside a VM. Or as a fallback for incompatible hardware. For that purpose it would then also be great to have a way to check whether hardware acceleration is in use or not.
HACKERALERT, vsbogd and sleeptightAnsiC