Nicholas Frechette
nfrechette
I am a freelance video game programmer passionate about animation compression and performance.
Canada
Nathan Reed
Reedbeta
3D rendering at Adobe; formerly at 343, Sucker Punch, and NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd. He/him.
@adobe Seattle, WA
Doug Binks
dougbinks
Game dev, C++, multithreading, Runtime Compiled C++, voxels, graphics.
Co-founder of enkisoftware with @juliettef
@enkisoftware UK
Cort
cdwfs
My repositories are no longer on GitHub. If you followed a dead link here, the repo you seek was probably migrated to Codeberg: see https://codeberg.org/cdwfs
@Unity-Technologies Los Angeles, CA
Alexander Overvoorde
Overv
Software developer with a curiosity for the whole stack from transistors to Vulkan to Kubernetes to frontend development.
Delft, The Netherlands
Jonathan Müller
foonathan
C++, compilers, and programming languages. Library developer @think-cell, chair for std::ranges @cplusplus.
@think-cell Aachen, Germany
Andrew Kelley
andrewrk
Lead developer & president of Zig Software Foundation
@ziglang Portland, Oregon
Daniel Collin
emoon
Demoscener in TBL. Does Rust at home and work at Unity Technologies.
The Black Lotus Karlskoga
John Wiegley
jwiegley
Haskell & Coq programmer, Emacs devotee, Nix user, and member of the Bahá‘í Faith.
@kadena-io California, USA
Herb Sutter
hsutter
Author, speaker, chair of ISO C++ committee. Designer or co-designer of various ISO C++ features.
Aras Pranckevičius
aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.
Kaunas, Lithuania
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