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This repository was archived by the owner on Jan 29, 2025. It is now read-only.
For me, this caused an invalid glsl shader down the line whereas the msl variant was happy. Glsl failed (correctly) with Internal error in ShaderStages(NONE | VERTEX) shader: ERROR: 0:63: '=' : cannot convert from 'const int' to 'highp uint'
(yes, const TEXTURE_SIZE: u32 = 2048u; would be more appropriate!)