UE5.4-5.5 Posible Fix #97
Merged
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I've removed
+ RegionData->Regions[RegionIndex].SrcY * RegionData->SrcPitch
+ RegionData->Regions[RegionIndex].SrcX * RegionData->SrcBpp
because when debugging the RHIUpdateTexture2D in FD3D11DynamicRHI it seemed that when
for (uint32 BlockRow = 0; BlockRow < HeightInBlocks; BlockRow++)
{
FMemory::Memcpy(CopyDst, CopySrc, WidthInBlocks * FormatInfo.BlockBytes);
CopySrc += SourcePitch;
CopyDst += StagingPitch;
}
was running the last loop it's throwing AccessViolation error, so it seemed like the "array index" was shifted by one, so in removing that the code in the PR I think the for loop starts from index 0 or whatever is the equivalent in that case
probably the issue is generated by this commit in Epic repo