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I'm trying to compile a library of mine (which uses GLM) for the Sega Dreamcast, and because I'm compiling to an SH4 CPU, I hit this error here:
type_float.hpp:62:2: error: static assertion failed: float64 size isn't 8 bytes on this platform
My question is, am I OK to ignore this / comment out the assertion? Does GLM rely on this being 8 bytes elsewhere? I should be OK if I just don't use float64 right?