Skip to content

"float64 size isn't 8 bytes on this platform", can I ignore? #627

@Kazade

Description

@Kazade

I'm trying to compile a library of mine (which uses GLM) for the Sega Dreamcast, and because I'm compiling to an SH4 CPU, I hit this error here:

type_float.hpp:62:2: error: static assertion failed: float64 size isn't 8 bytes on this platform

My question is, am I OK to ignore this / comment out the assertion? Does GLM rely on this being 8 bytes elsewhere? I should be OK if I just don't use float64 right?

Thanks!

Metadata

Metadata

Assignees

Labels

Type

No type

Projects

No projects

Relationships

None yet

Development

No branches or pull requests

Issue actions