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FragmentShader API should use a Factory pattern #92021

@chriscraws

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@chriscraws

As per discussion in flutter/engine#28353, the FragmentShader API (currently in beta) should use a factory object per SPIR-V shader that constructs unique instances of Shader per set of uniforms.

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P2Important issues not at the top of the work listengineflutter/engine related. See also e: labels.

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