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fluffy-den/README.md
C++ Vulkan Blender OpenGL Graphics Programming

๐Ÿ‘‹ Hi, I'm Louis-Quentin

๐Ÿ’ป Graphics Programmer & Engine Developer

I'm a passionate computer graphics programmer and C/C++ enthusiast, currently building a custom Vulkan-based game engine from scratch. I will also make some games. My work focuses on high-performance rendering techniques and efficient engine architecture.

๐Ÿ”ฅ Current Projects

  • ๐Ÿš€ Vulkan Game Engine - A modern rendering engine built with Vulkan API
  • ๐ŸŽจ Hybrid Rendering - Implementing both raymarching and rasterization techniques
  • ๐ŸŽฎ Physics Integration - Implementing realistic simulation for interactive environments
  • ๐Ÿงฉ Custom Shader Pipeline - Developing a flexible material system with PBR workflow

๐Ÿ’ก Technical Skills

(Proficient)

C++ C GLSL Python

(Learning)

Rust

Graphics & Rendering

Vulkan OpenGL Shader

Performance & Systems Programming

SIMD Multithreading Systems Programming ECS Optimisation

Tools & Technologies

CMake Git LazyGit Neovim Blender RenderDoc

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  1. pulsar pulsar Public

    C++