I'm a passionate computer graphics programmer and C/C++ enthusiast, currently building a custom Vulkan-based game engine from scratch. I will also make some games. My work focuses on high-performance rendering techniques and efficient engine architecture.
- ๐ Vulkan Game Engine - A modern rendering engine built with Vulkan API
- ๐จ Hybrid Rendering - Implementing both raymarching and rasterization techniques
- ๐ฎ Physics Integration - Implementing realistic simulation for interactive environments
- ๐งฉ Custom Shader Pipeline - Developing a flexible material system with PBR workflow
(Proficient)
(Learning)