-
Notifications
You must be signed in to change notification settings - Fork 49.2k
Commit ec652f4
authored
Bugfix: Expired partial tree infinite loops (#17949)
* Bugfix: Expiring a partially completed tree (#17926)
* Failing test: Expiring a partially completed tree
We should not throw out a partially completed tree if it expires in the
middle of rendering. We should finish the rest of the tree without
yielding, then finish any remaining expired levels in a single batch.
* Check if there's a partial tree before restarting
If a partial render expires, we should stay in the concurrent path
(performConcurrentWorkOnRoot); we'll stop yielding, but the rest of the
behavior remains the same.
We will only revert to the sync path (performSyncWorkOnRoot) when
starting on a new level.
This approach prevents partially completed concurrent work from
being discarded.
* New test: retry after error during expired render
* Regression: Expired partial tree infinite loops
Adds regression tests that reproduce a scenario where a partially
completed tree expired then fell into an infinite loop.
The code change that exposed this bug made the assumption that if you
call Scheduler's `shouldYield` from inside an expired task, Scheduler
will always return `false`. But in fact, Scheduler sometimes returns
`true` in that scenario, which is a bug.
The reason it worked before is that once a task timed out, React would
always switch to a synchronous work loop without checking `shouldYield`.
My rationale for relying on `shouldYield` was to unify the code paths
between a partially concurrent render (i.e. expires midway through) and
a fully concurrent render, as opposed to a render that was synchronous
the whole time. However, this bug indicates that we need a stronger
guarantee within React for when tasks expire, given that the failure
case is so catastrophic. Instead of relying on the result of a dynamic
method call, we should use control flow to guarantee that the work is
synchronously executed.
(We should also fix the Scheduler bug so that `shouldYield` always
returns false inside an expired task, but I'll address that separately.)
* Always switch to sync work loop when task expires
Refactors the `didTimeout` check so that it always switches to the
synchronous work loop, like it did before the regression.
This breaks the error handling behavior that I added in 5f7361f (an
error during a partially concurrent render should retry once,
synchronously). I'll fix this next. I need to change that behavior,
anyway, to support retries that occur as a result of `flushSync`.
* Retry once after error even for sync renders
Except in legacy mode.
This is to support the `useOpaqueReference` hook, which uses an error
to trigger a retry at lower priority.
* Move partial tree check to performSyncWorkOnRoot
* Factor out render phase
Splits the work loop and its surrounding enter/exit code into their own
functions. Now we can do perform multiple render phase passes within a
single call to performConcurrentWorkOnRoot or performSyncWorkOnRoot.
This lets us get rid of the `didError` field.1 parent d2158d6 commit ec652f4Copy full SHA for ec652f4
File tree
Expand file treeCollapse file tree
5 files changed
+494
-153
lines changedFilter options
- packages/react-reconciler/src
- __tests__
Expand file treeCollapse file tree
5 files changed
+494
-153
lines changed
0 commit comments