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Description
Is your feature request related to a problem? Please describe.
Some assets may have mesh parts the user do not want to visualize.
A good example is a convex hull collision mesh surrounding the main mesh.
In this specific case, if the asset is created for UE, its name is prefixed by UCX_
.
Describe the solution you'd like
We should add commands to hide/show parts based on the mesh name and a regexp (or glob)
e.g. hide_part UCX_.*
will hide the convex hull.
That way, users can bind a key to hide some parts based on their workflow.
Additional context
At the moment, mesh names are not stored by importers, so that must be added too.