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Add new commands to show/hide mesh parts #2381

@Meakk

Description

@Meakk

Is your feature request related to a problem? Please describe.
Some assets may have mesh parts the user do not want to visualize.
A good example is a convex hull collision mesh surrounding the main mesh.
In this specific case, if the asset is created for UE, its name is prefixed by UCX_.

Describe the solution you'd like
We should add commands to hide/show parts based on the mesh name and a regexp (or glob)
e.g. hide_part UCX_.* will hide the convex hull.
That way, users can bind a key to hide some parts based on their workflow.

Additional context
At the moment, mesh names are not stored by importers, so that must be added too.

https://dev.epicgames.com/documentation/en-us/unreal-engine/fbx-static-mesh-pipeline-in-unreal-engine?application_version=5.4#collision

CollisionMesh_Dummy.zip

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