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@Wumpf Wumpf commented Oct 11, 2022

This also implies that it no longer owns the depth buffer! (why would it anyways!)

Closes #2083
Closes most of #2022 - I'd argue there should be a separate ticket for the "move winit integration elsewhere" bit
Closes half of #2084 - we get the command encoder, but haven't gone as far as removing the queue (which I also kinda don't want to right now because where else would one get it from if a prepare needs the queue's data uploading functionality 🤔 )

cc: @kvark

Wumpf added 2 commits October 11, 2022 17:21
This also implies that it no longer owns the depth buffer! (why would it anyways!)
@Wumpf Wumpf changed the title wgpu renderer now always requires a RenderPass being passed in wgpu renderer now always requires a RenderPass being passed in, pass command encoder to prepare callback Oct 11, 2022
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Much nicer!

@Wumpf Wumpf requested a review from emilk October 12, 2022 10:59
@Wumpf Wumpf force-pushed the wgpu-always-pass-renderpass branch from 55b3d2f to 5c72043 Compare October 12, 2022 11:48
@emilk emilk merged commit c414af7 into emilk:master Oct 12, 2022
@Wumpf Wumpf deleted the wgpu-always-pass-renderpass branch August 14, 2023 08:15
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wgpu RenderPass with a depth/stencil attachment
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