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In the game Freelancer (2003) the space ships are supposed to have a somewhat-shiny front window. This shininess is achieved in the game by applying an environment cube map on top of all ship windows. This is what the cube map looks like:
Unfortunately after some DirectX 8 update this particular cube map stopped working completely which caused all front ship windows to lose their shininess. The exact update where this started to occur is unknown. Though it's certain that it happened a very long time ago since this issue is present on Windows 7 and even on the latest Windows XP service pack.
The only known way of getting the cube map to work on modern operating systems is to launch the game using dgVoodoo. It would be nice if this could also be fixed in DxWrapper, or possibly d3d8to9.