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  • The Kraut generation code is now integrated as a 3rd party DLL, meaning Kraut tree meshes can be generated procedurally at runtime now.
  • Trees now use regular materials (with a custom Kraut shader). The overhauled shader now supports roughness and AO textures and other rendering features.
  • The tree leaf shader now has sub-surface scattering enabled.
  • Overhauled how wind speeds are defined in the SimpleWindComponent (using the Beaufort scale)
  • Trees now bend in the wind
  • Ambient occlusion is now computed on-the-fly during mesh generation
  • Tree assets now have a list of 'good' tree variations (random seeds) and each tree instance will randomly use one of them
  • Fixed size of tree collider for scaled trees

@jankrassnigg jankrassnigg added this to the Next Release milestone Feb 9, 2021
@jankrassnigg jankrassnigg merged commit 3989609 into dev Feb 9, 2021
@jankrassnigg jankrassnigg deleted the user/jk/kraut-gen branch February 9, 2021 17:39
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