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Description
One of the commits in #4293 started causing rendering issues. I captured a video to showcase the problem. The problem only seems to happen when d3d11.cachedDynamicResources
is set (which is set to 'cr' by default to boost performance).
I tried to bisect it down to the exact commit, but it didn't build for two commits, so I had to skip those.
Bisect output
[norbi@Norbi-PC dxvk]$ git bisect start
Already on 'master'
Your branch is up to date with 'origin/master'.
status: waiting for both good and bad commits
[norbi@Norbi-PC dxvk]$ git bisect bad 5e5c283149e74990153e12ecefb75de6d400947f
status: waiting for good commit(s), bad commit known
[norbi@Norbi-PC dxvk]$ git bisect good 06baa48c2b32b9b0daabe6f536f2d393b5c3b78a
Bisecting: 20 revisions left to test after this (roughly 4 steps)
[088ba404a6cc59b80b91c0ce57d46d92df27193f] [dxvk] Rework buffer view creation
[norbi@Norbi-PC dxvk]$ git bisect good
Bisecting: 10 revisions left to test after this (roughly 3 steps)
[bbd2461c8fb126f502ed6c7b2a1fe8907f76a3f0] [dxvk] Reimplement sparse buffer support
[norbi@Norbi-PC dxvk]$ git bisect bad
Bisecting: 4 revisions left to test after this (roughly 2 steps)
[428b1087a06745b1754d514bc3636f9dda17b426] [dxvk] Implement shared cache statistics
[norbi@Norbi-PC dxvk]$ git bisect bad
Bisecting: 2 revisions left to test after this (roughly 1 step)
[4db0007af348d872c6f5b3346a5fa1ef810296e1] [dxvk] Implement local allocation cache
[norbi@Norbi-PC dxvk]$ git bisect skip
Bisecting: 2 revisions left to test after this (roughly 1 step)
[9a51849920bcdf3b0b68dae631b65c72aae69220] [d3d11] Use allocation cache for dynamic buffers
[norbi@Norbi-PC dxvk]$ git bisect skip
Bisecting: 2 revisions left to test after this (roughly 1 step)
[2722a416752efdb9dbdb11de15f401ba1b8653b3] [dxvk] Implement shared allocation cache
[norbi@Norbi-PC dxvk]$ git bisect bad
Bisecting: 1 revision left to test after this (roughly 1 step)
[93547aec8d0152466639f9b34d1ef379f5496e71] [dxvk] Do not track buffer view objects
[norbi@Norbi-PC dxvk]$ git bisect good
There are only 'skip'ped commits left to test.
The first bad commit could be any of:
4db0007af348d872c6f5b3346a5fa1ef810296e1
9a51849920bcdf3b0b68dae631b65c72aae69220
2722a416752efdb9dbdb11de15f401ba1b8653b3
We cannot bisect more!
Software information
Vindictus, D3D11 mode
System information
- GPU: RX 6800
- Driver: Mesa 24.2.5
- Wine version: Proton Experimental (experimental-9.0-20241022)
- DXVK version: d535e29
Apitrace file(s)
I tried capturing traces which can be found here.
The one captured on Windows is fairly short, the capturing process was super slow there. I didn't see the problem when I replayed it, not even when I set d3d11.cachedDynamicResources
to 'cr' to match the built-in config for the game.
There are two traces captured with Proton, both of them were using DXVK, I couldn't replay them because d3dretrace threw an error (unknown event), with different numbers for each trace.
I tried to capture a trace with WineD3D as well, but the game crashed with that.
Log files
Info level
Vindictus_x64_d3d11.log
Vindictus_x64_dxgi.log