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Some water in Trails through Daybreak renders incorrectly on Nvidia GPU's #4162

@UltraSunDK

Description

@UltraSunDK

Running The Legend of Heroes: Trails through Daybreak with DXVK on Windows and reportedly Linux machines using Nvidia GPU's results in water rendering at Thaarbad (ingame location) to render incorrectly.

The issue shows itself by odd looking lines in the water texture that are not present normally otherwise:
Image of issue:
20240720233539_1

Here is how it's supposed to look:
20240720233717_1

I do not currently have a Nvidia powered machine running Linux on hand, but a user on the Steam forums for Trails through Daybreak reported their Linux Mint 21.3 PC with a Nvidia GeForce RTX 3070ti and Intel i9-9900kf have the issue and I on Windows using Nvidia hardware can reproduce it too using the latest version of DXVK. Forum thread in question is linked here: https://steamcommunity.com/app/2138610/discussions/0/4521134886148456576/

I have additionally been able to confirm with others that the issue is not present on the Steam Deck nor on Windows using DXVK on AMD GPU's. This therefore appears to be an exclusively Nvidia issue on both Windows and Linux when using DXVK in this game.

A save game at the location is linked here, for if you own the game to check with it: https://1drv.ms/u/s!AsdkXaek-4Dwj8x9UOQ3ngM_mAWJQg?e=URGx6G

Software information

Game: The Legend of Heroes: Trails through Daybreak
Platform: Steam
Game version: v1.3.5

I have been able to confirm the issue is present on whatever settings is used, including both Water Shading options.
The only necessity is a Nvidia GPU.

System information

Windows PC:

  • GPU: Nvidia GeForce RTX 4090
  • Driver: 560.70
  • Wine version: N/A
  • DXVK version: 2.4

Apitrace file(s)

Apitrace file:
https://1drv.ms/u/s!AsdkXaek-4Dwj8x-rVF2mNIiZEe3jQ?e=q12gyI
Note: This was generated using the quick load feature that Trails through Daybreak features.

Log files

DXVK logs from Windows
kuro_dxgi.log
kuro_d3d11.log

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