Skip to content

[d3d8] Global Operations - depth/transparency issues #4138

@WinterSnowfall

Description

@WinterSnowfall

The terrain becomes transparent and there are depth issues (e.g. player hands rendered on top of weapons) once a match starts. WineD3D works fine.

Some additional observations:

  • the clipping doesn't occur during the preparation stage of a game (first 20 seconds), but kicks in immediately once a match starts
  • the problem is definitely d8vk specific, since it doesn't happen with d3d8to9 + dxvk (so d9vk is fine, if you will)
  • the issues seem to be "embedded" in the trace, because the trace captured with d8vk shows the clipping problem even when played back with WineD3D
  • the issue isn't a regression. I've checked back up to d8vk 0.1 and things still behave exactly the same.

I have captured 2 traces, one with d8vk and one with WineD3D.

Software information

Global Operations (2002)

System information

  • GPU: RTX 4070
  • Driver: 535.183.01
  • Wine version: 9.12 Staging
  • DXVK version: ba47af5

Apitrace file(s)

globalops.tar.xz

Log files

globalops.log

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions