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Description
The terrain becomes transparent and there are depth issues (e.g. player hands rendered on top of weapons) once a match starts. WineD3D works fine.
Some additional observations:
- the clipping doesn't occur during the preparation stage of a game (first 20 seconds), but kicks in immediately once a match starts
- the problem is definitely d8vk specific, since it doesn't happen with d3d8to9 + dxvk (so d9vk is fine, if you will)
- the issues seem to be "embedded" in the trace, because the trace captured with d8vk shows the clipping problem even when played back with WineD3D
- the issue isn't a regression. I've checked back up to d8vk 0.1 and things still behave exactly the same.
I have captured 2 traces, one with d8vk and one with WineD3D.
Software information
Global Operations (2002)
System information
- GPU: RTX 4070
- Driver: 535.183.01
- Wine version: 9.12 Staging
- DXVK version: ba47af5