Releases: divVerent/aaaaxy
Releases · divVerent/aaaaxy
Release v1.6.283
Release v1.6.271
Changes since v1.6.257:
- Android: work towards reproducible builds.
- Engine: module updates.
Release v1.6.257
Changes since v1.6.252:
- Menu: when language switching, do not switch to game.
- Mobile: also provide per-arch APKs.
Release v1.6.252
Changes since v1.6.241:
- Engine: disable translations while evaluating placeholders in untranslated
strings. - Engine: minor module updates.
- Translations: include menu in Slovak. Level not translated yet - volunteers
on Transifex welcome!
Release v1.6.241
Changes since v1.6.194:
- Android: gradle build fixes.
- Engine: additional abilities, to be used in a further game map.
- Engine: make -save_state flag a string value.
- Engine: module updates.
Release v1.6.194
Changes since v1.6.176:
- Engine: fix a serious bug where hitting spikes near the end of the game
makes you fall into the first room of the game. - Engine: minor module updates.
- Engine: slightly revamp how platforms move faster when the player is above
them. Reduces a "platform stalling" glitch. - Translations: minor updates.
Release v1.6.176
Changes since v1.6.64:
- Engine: improvements for deterministic builds.
- Engine: compile using Go 1.24.4.
- Map: unflip some text elements.
- Translations: various updates.
Release v1.6.64
Changes since v1.6.0:
- Build: try to remove nondeterministic elements.
- Engine: new "pull" ability (to be used on future worlds).
- Engine: module updates.
- Map: add the direly missing sharp edges sign.
Release v1.6.0
Changes since v1.5.256:
- Assets: map and demo updates to use the new slopes feature.
- Engine: early preparations for having multiple level files.
- Engine: support slopes.
- Engine: update Go modules.
- Engine: update to Go 1.23. This ends support for Big Sur.
- Physics: allow stepping up when barely clipping a corner.
Release v1.5.256
Changes since v1.5.250:
- Level: add a wall picture in a hard to reach place.