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Added Lua Bindings for Adding New Monster Types
Sony PlayStation Vita #2803: Pull request #8110 synchronize by Andrettin
August 13, 2025 13:36 11m 16s Andrettin:Additional-Monster-Types
August 13, 2025 13:36 11m 16s
Added Lua Bindings for Adding New Monster Types
Sony PlayStation Vita #2802: Pull request #8110 synchronize by Andrettin
August 13, 2025 13:26 9m 58s Andrettin:Additional-Monster-Types
August 13, 2025 13:26 9m 58s
Fixed IsUniqueMonsterValid() so that it doesn't wrongly return false …
Sony PlayStation Vita #2801: Commit 1724f8a pushed by AJenbo
August 13, 2025 09:17 10m 55s master
August 13, 2025 09:17 10m 55s
Added Lua Bindings for Adding New Monster Types
Sony PlayStation Vita #2800: Pull request #8110 opened by Andrettin
August 13, 2025 07:39 11m 3s Andrettin:Additional-Monster-Types
August 13, 2025 07:39 11m 3s
Simplified ParseMonsterId() by using the magic_enum library
Sony PlayStation Vita #2798: Commit d7404c0 pushed by AJenbo
August 12, 2025 22:43 11m 30s master
August 12, 2025 22:43 11m 30s
Automatically trim retired assets from the build folder
Sony PlayStation Vita #2797: Commit b4020e8 pushed by AJenbo
August 12, 2025 22:33 10m 29s master
August 12, 2025 22:33 10m 29s
Fix linting
Sony PlayStation Vita #2796: Commit 5fce934 pushed by AJenbo
August 12, 2025 21:04 11m 18s master
August 12, 2025 21:04 11m 18s
Made the unpacked mod init.lua path in DiscoverMods() be the same as …
Sony PlayStation Vita #2795: Commit 07c89a0 pushed by AJenbo
August 12, 2025 19:32 11m 33s master
August 12, 2025 19:32 11m 33s
Fix to Unpacked Mod init.lua Loading
Sony PlayStation Vita #2794: Pull request #8108 synchronize by Andrettin
August 12, 2025 19:07 11m 32s Andrettin:Unpacked-Mod-init.lua-Loading-Fix
August 12, 2025 19:07 11m 32s
Fix some tidy-check linting
Sony PlayStation Vita #2793: Pull request #8109 synchronize by AJenbo
August 12, 2025 18:07 11m 9s lint
August 12, 2025 18:07 11m 9s
Fix some tidy-check linting
Sony PlayStation Vita #2792: Pull request #8109 opened by AJenbo
August 12, 2025 17:26 11m 19s lint
August 12, 2025 17:26 11m 19s
Small Refactor for the Item Floating/Non-Floating Infobox Writing Cod…
Sony PlayStation Vita #2791: Commit 0da7f26 pushed by qndel
August 12, 2025 16:51 11m 9s master
August 12, 2025 16:51 11m 9s
Fix to Unpacked Mod init.lua Loading
Sony PlayStation Vita #2790: Pull request #8108 opened by Andrettin
August 12, 2025 15:15 10m 58s Andrettin:Unpacked-Mod-init.lua-Loading-Fix
August 12, 2025 15:15 10m 58s
Fixed item properties not being written to the "normal" infobox if th…
Sony PlayStation Vita #2788: Commit 0e005c8 pushed by AJenbo
August 12, 2025 11:29 12m 43s master
August 12, 2025 11:29 12m 43s
Fixed the GetMissileType() switch-case for MonsterAIID::GoatRanged
Sony PlayStation Vita #2785: Commit 62a45a2 pushed by StephenCWills
August 11, 2025 15:06 12m 28s master
August 11, 2025 15:06 12m 28s
Fix to the GetMissileType() switch-case for MonsterAIID::GoatRanged
Sony PlayStation Vita #2784: Pull request #8102 opened by Andrettin
August 11, 2025 14:33 11m 29s Andrettin:GetMissileType-Fix
August 11, 2025 14:33 11m 29s
Automatically trim retired assets from the build folder
Sony PlayStation Vita #2783: Pull request #8101 opened by StephenCWills
August 11, 2025 06:33 10m 59s StephenCWills:trim-assets
August 11, 2025 06:33 10m 59s
Simplified ParseMonsterId() by using the magic_enum library
Sony PlayStation Vita #2782: Pull request #8090 synchronize by Andrettin
August 11, 2025 06:16 10m 52s Andrettin:master
August 11, 2025 06:16 10m 52s
Do not assert SFX count as it's not fixed size
Sony PlayStation Vita #2781: Commit f19d341 pushed by AJenbo
August 10, 2025 22:09 20m 31s master
August 10, 2025 22:09 20m 31s
Do not assert SFX count as it's not fixed size
Sony PlayStation Vita #2780: Pull request #8099 synchronize by AJenbo
August 10, 2025 22:09 11m 2s assertSFX
August 10, 2025 22:09 11m 2s
Added support for mods to add unique monsters without replacing any d…
Sony PlayStation Vita #2779: Commit cfb52ee pushed by AJenbo
August 10, 2025 21:03 11m 10s master
August 10, 2025 21:03 11m 10s