Seiya Ishibashi
i-saint
Tools & Pipeline Engineer. ex-Polyphony Digital. ex-UnityTechnologies. ex-SquareEnix
Japan
Бранимир Караџић
bkaradzic
coder (gamedev, open source, ex-demoscene) 🍀 author of bgfx open source rendering library
Los Angeles, CA
Jeremy Cowles
jcowles
Rolled my desk over to Valve. Previously ML artistry at Unity. Tilt Brush/GoogleVR, Pixar (OpenSubdiv, Hydra, USD).
Google Berkeley, CA
Laura Hermanns
LukasBanana
Shader Tools Programmer @ Epic Games; Previously @ MA Lighting; Opinions are my own
Epic Games North Carolina, USA
Nick Porcino
meshula
Gamedev & Virtual Production //
since 8 bit days 👾
Pixar Animation Studios Brigadoon
Tobias Alexander Franke
thefranke
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
Huawei Ireland Research Center Old Europe
Stephan Steinbach
ssteinbach
Graphics, VR, http://opentimeline.io, and other things @PixarAnimationStudios
@PixarAnimationStudios