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@depilz depilz commented Jan 20, 2025

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Shchvova and others added 30 commits December 20, 2021 20:05
fixing badly merged build script
Fixing the build (coronalabs#317)
minor build script fixes
also moved network under the main repo
moving generating network code to gradle
Added how to set up plugins from Android Studio
Locking to Windows 2019 Server
This was coming up a lot in support forums
fixing the build
* Fumbling toward a transformation on CoronaTotalTime, so far the command buffer and assignment logic

Next up, prepare details from graphics.defineEffect()

* Moved some of the time transform stuff into ShaderResource with link from Program

Slight redesign of TimeTransform with caching (to synchronize multiple invocations with a frame) and slightly less heavyweight call site

* Better argument checking for time transforms

* Whoops, wasn't always linking Program back to ShaderResource

Err, was calling Modulo for sine method, heh

That said, time transform seems to work in basic test

* Removed notes to self about changes

Fixed error detection for positive number time transform inputs

Relaxed amplitude positivity requirement

* timeTransform ignored if no time dependency

* Maintenance Revert Test

Maintenance Revert Test

* Simulator: Adding Samsung Galaxy 21 as a skin

* Maintenance

My mistake adding back changes made

* Android: adding rest of media intents for Android 11

* Added pool fix

* Updated problem files

* Attempt at not slaughtering all the formatting

* Retry

Co-authored-by: Scott Harrison <scottrules44@gmail.com>
clang-clang-clang and others added 29 commits March 31, 2024 20:51
Co-authored-by: Vlad Svoka <vlad@solar2d.com>
Co-authored-by: Vlad Svoka <shchvova@gmail.com>
…r plugins) (coronalabs#741)

Co-authored-by: Steven Johnson <steve@xibalbastudios.com>
@depilz depilz merged commit 423411b into master Jan 20, 2025
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