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Fix/mesh obfuscation #1
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fixing badly merged build script
Fixing the build (coronalabs#317)
minor build script fixes
also moved network under the main repo
moving generating network code to gradle
Added how to set up plugins from Android Studio
Fixes coronalabs#337
Locking to Windows 2019 Server
This was coming up a lot in support forums
fixing the build
* Fumbling toward a transformation on CoronaTotalTime, so far the command buffer and assignment logic Next up, prepare details from graphics.defineEffect() * Moved some of the time transform stuff into ShaderResource with link from Program Slight redesign of TimeTransform with caching (to synchronize multiple invocations with a frame) and slightly less heavyweight call site * Better argument checking for time transforms * Whoops, wasn't always linking Program back to ShaderResource Err, was calling Modulo for sine method, heh That said, time transform seems to work in basic test * Removed notes to self about changes Fixed error detection for positive number time transform inputs Relaxed amplitude positivity requirement * timeTransform ignored if no time dependency * Maintenance Revert Test Maintenance Revert Test * Simulator: Adding Samsung Galaxy 21 as a skin * Maintenance My mistake adding back changes made * Android: adding rest of media intents for Android 11 * Added pool fix * Updated problem files * Attempt at not slaughtering all the formatting * Retry Co-authored-by: Scott Harrison <scottrules44@gmail.com>
Co-authored-by: Vlad Svoka <vlad@solar2d.com>
Co-authored-by: Vlad Svoka <shchvova@gmail.com>
…r plugins) (coronalabs#741) Co-authored-by: Steven Johnson <steve@xibalbastudios.com>
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