Fix the seed of RandomLocalState to be 64bit instead of 32bits #15482
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This is connected to raising RandomEngine to use 64bit state, see #13920, but initialization need to be done on full range otherwise entropy is limited when many repeated statement are executed.
Note that here we only solve the problem for RandomLocalState.
A wider rework of the RandomEngine API would also be also handy, since currently it takes a int64_t that can be either invalid (-1) or valid (>=0), but out of scope here given interactions with sampling PRs make it a larger change.
Test case by @taniabogatsch
Fixes duckdb/duckdb-rs#331
Fixes marcboeker/go-duckdb#339