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Description
From Godot Third Person Shooter demo:
if ResourceLoader.has_cached(path):
emit_signal("replace_main_scene", ResourceLoader.load(path))
else:
res_loader = ResourceLoader.load_interactive(path)
loading_thread = Thread.new()
#warning-ignore:return_value_discarded
loading_thread.start(self, "interactive_load", res_loader)
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