Skip to content
View cpichard's full-sized avatar

Block or report cpichard

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
@jbrd
James Bird jbrd
Principal Animation Engineer in the games industry. This account is for personal projects only - unaffiliated with any employer.

Leamington Spa, United Kingdom

@ynput
Ynput ynput
We create open pipeline for animation and VFX you can rely on
@mausimus
mausimus
Retro coder
@ksallee
Kevin Sallee ksallee
Senior Software Engineer with 18 years of comprehensive experience specializing in full-stack development and VFX pipeline architecture.

Valle de Bravo

@philsawicki
Phil Sawicki philsawicki
PM, OpenUSD Dev Workflows @ NVIDIA, ex-Technical Lead @ Autodesk 3ds Max

@NVIDIA Montreal, Canada

@actionforge
Actionforge actionforge
A visual programming language to build and run custom workflows.

Canada

@onqtam
Viktor Kirilov onqtam
The medium is the message. Building the Global Brain as the Third Attractor. Intentional Evolutionary. Cultural Infrastructuralist. Previously just stardust.

Sofia, Bulgaria

@aousd
Alliance for OpenUSD aousd
To foster the standardization, development, evolution, and growth of OpenUSD
@bradscottUNITY
Brad Scott bradscottUNITY
Technical Art Manager - Solutions, EMEA

Unity Technologies London UK

@portsmouth
Jamie portsmouth
Graphics researcher. @jamportz

@Autodesk London, UK

@pleprince
Philippe Leprince pleprince
Senior Engineering Manager (WetaTools) at Unity, previously RenderMan Engineer at Pixar, Head of Rendering/CG Sup/Senior TD at DNEG, Framestore and many more...

Paris, France

@mmp
Matt Pharr mmp

San Francisco, CA

@sushideathrobots
Marcos Fajardo sushideathrobots

Shiokara-Engawa Research Madrid, Spain

@TomMinor
Tom Minor TomMinor
HtoA Developer @ Arnold

Autodesk United Kingdom

@alatdneg
Al Crate alatdneg

Double Negative London

@AcademySoftwareFoundation
Academy Software Foundation AcademySoftwareFoundation
Home for technical activities hosted by the Academy Software Foundation (ASWF).
@EricLengyel
Eric Lengyel EricLengyel
(PhD, CS) Creator of Slug Library, C4 Engine, Transvoxel algorithm, and OpenGEX format. Author of Foundations of Game Engine Development and PGA Illuminated.

Terathon Software Lincoln CA

@aras-p
Aras Pranckevičius aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.

Kaunas, Lithuania

@sideeffects
SideFX sideeffects

Toronto, ON, Canada

@j0yu
Joe Yu j0yu
Pipeline TD/engineer for VFX film, adverts and feature animation

London

@agreffard
agreffard
Frontend Engineering Manager @Witbe

Brooklyn, New York, USA

@google
Google google
Google ❤️ Open Source

United States of America

@facebook
Meta facebook
We are working to build community through open source technology. NB: members must have two-factor auth.

Menlo Park, California

@Autodesk
Autodesk Autodesk
Open-source projects by Autodesk

San Francisco, CA

@wjakob
Wenzel Jakob wjakob
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering.

EPFL Lausanne, Switzerland

@pmorovic
Peter Morovic pmorovic
computational imaging, image/object processing in 2D/3D/..., color science, geometry
@wandell
Brian Wandell wandell
Prof - Vision Science and Image Systems Engineering

Stanford University Stanford, CA