Some small issues in canvas texture setup #508
Merged
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This fixes a bug described here:
The two-argument
ContentToScreen()
is used for convenience when calculating the pixel dimensions of the canvas, since the coordinates would go unused. Unfortunately, that's meant for coordinates, and so it drags any non-0 screen origins into the calculation.(Snapshots also do this.)
A more minor issue: if
pixelWidth
orpixelHeight
was provided as a canvas option, but not both, they were ignored.This also adds a (backward-compatible) shorthand for setting
width
andpixelWidth
to the same value (ditto height): ifpixelWidth
is provided but notwidth
, it will be used for both.