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bugSomething isn't workingSomething isn't working
Description
Contour Terminal version
Contour Terminal Emulator 0.3.2-unreleased
Installer source
Github: source code cloned
Operating System
NixOS
Architecture
x86-64
Other Software
No response
Steps to reproduce
I’m not sure if this is reproducible, so I’ll dump some additional information here.
I use nvidia with proprietary drivers (version 515.48.07) and contour built from commit 6d706d0. My WM is i3 without a compositor. Settings that seem render-relevant are set to default values.
The issue happens on terminal start.
Expected Behavior
contour starts with no errors.
Actual Behavior
contour shows the following error on start:
[error] Shader log: Fragment info
-------------
0(30) : warning C7012: not unrolling loop that executes 16384 times since maximum loop unroll count is 4096
0(30) : warning C7012: not unrolling loop that executes 16384 times since maximum loop unroll count is 4096
Full log up to error message (with debug gui.display,gui.input,gui.session,error )
[2022-06-05 00:34:53.204408] [gui.session] Configuring terminal.
[2022-06-05 00:34:53.204448] [gui.session] Setting terminal ID to VT525.
[2022-06-05 00:34:53.204454] [gui.session] maxImageSize=3840x2160, sixelScrolling=true
[2022-06-05 00:34:53.204490] [gui.display] contentScale: 1
[2022-06-05 00:34:53.204499] [gui.display] contentScale: 1
[2022-06-05 00:34:53.232039] [gui.display] contentScale: 1
[2022-06-05 00:34:53.232059] [gui.session] Assigning display.
[2022-06-05 00:34:53.232093] [gui.display] contentScale: 1
[2022-06-05 00:34:53.232099] [gui.display] sizeHint: 1920x1500 (1920x1500)
[2022-06-05 00:34:53.232246] [gui.session] Starting main loop with thread id 140655279994432
[2022-06-05 00:34:53.243269] [gui.display] contentScale: 1
[2022-06-05 00:34:53.243283] [gui.display] sizeHint: 1920x1500 (1920x1500)
[2022-06-05 00:34:53.243344] [gui.display] TerminalWindow.resizeEvent: size 1962x1500 (1962x1500)
[2022-06-05 00:34:53.243353] [gui.display] called with 1962x1500 in Primary
[2022-06-05 00:34:53.243357] [gui.display] Scrollbar Pos: Hidden
[2022-06-05 00:34:53.243361] [gui.display] TW 0x0+1962x1500, SB invisible, 0x0+42x1500, value: 0/0
[2022-06-05 00:34:53.299641] [gui.display] contentScale: 1
[2022-06-05 00:34:53.299660] [gui.display] initializeGL: size=1962x1500, scale=1
[2022-06-05 00:34:53.299679] [gui.display] contentScale: 1
[2022-06-05 00:34:53.299682] [gui.display] sizeHint: 1920x1500 (1920x1500)
[2022-06-05 00:34:53.299687] [gui.display] contentScale: 1
[2022-06-05 00:34:53.299758] [gui.display] Loading vertex shader: :/contour/opengl/shaders/text.vert
[2022-06-05 00:34:53.301213] [gui.display] Loading fragment shader: :/contour/opengl/shaders/text.frag
[2022-06-05 00:34:53.301440] [gui.display] Loading vertex shader: :/contour/opengl/shaders/background_image.vert
[2022-06-05 00:34:53.301461] [gui.display] Loading fragment shader: :/contour/opengl/shaders/background_image.frag
[error] Shader log: Fragment info
-------------
0(30) : warning C7012: not unrolling loop that executes 16384 times since maximum loop unroll count is 4096
0(30) : warning C7012: not unrolling loop that executes 16384 times since maximum loop unroll count is 4096
Additional notes
I’m not sure if this even a bug, since contour seems to work correctly after that, but I thought that behaviour is worth reporting.
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bugSomething isn't workingSomething isn't working