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Description
Since the release of 8750.5 I have had 9 crash reports in the same place (and one other unrelated). Seen on 1.5, 1.6 and 2.0, on a range of devices. The traces all decode like this:
[two frames in libdvm.so, addresses vary by Android version]
00006d68 android.c:516: const char * c = (*env)->GetStringUTFChars(env, j, NULL);
[the first call to _(some_string) in some game's fetch_preset]
00042220 midend.c:893 while (me->ourgame->fetch_preset(me->npresets, &name, &preset)) {
00007188 android.c:642 if ((n = midend_num_presets(_fe->me)) > 0) {
[one more frame in libdvm.so]
Here is an extract from a typical report (from a Sprint Hero on 1.5), with frame 03 annotated:
12-03 21:46:40.499 10692 10692 D SGTPuzzles: startGame: -1, 326 bytes
...
12-03 21:46:41.010 40 40 I DEBUG : signal 11 (SIGSEGV), fault addr 705862c8
...
12-03 21:46:42.789 40 40 I DEBUG : # 00 pc 00047bea /system/lib/libdvm.so
12-03 21:46:42.799 40 40 I DEBUG : # 01 pc 00041410 /system/lib/libdvm.so
12-03 21:46:42.830 40 40 I DEBUG : # 02 pc 00006d68 /data/data/name.boyle.chris.sgtpuzzles/lib/libpuzzles.so
12-03 21:46:42.830 40 40 I DEBUG : # 03 pc 00009e2c /data/data/name.boyle.chris.sgtpuzzles/lib/libpuzzles.so
blackbox.c:74 sprintf(str, _("%dx%d, %d balls"), ret->w, ret->h, ret->minballs);
12-03 21:46:42.830 40 40 I DEBUG : # 04 pc 00042220 /data/data/name.boyle.chris.sgtpuzzles/lib/libpuzzles.so
12-03 21:46:42.830 40 40 I DEBUG : # 05 pc 00007188 /data/data/name.boyle.chris.sgtpuzzles/lib/libpuzzles.so
12-03 21:46:42.839 40 40 I DEBUG : # 06 pc 0000e434 /system/lib/libdvm.so
This means we were starting a game (either resuming it because the app was started, or New Game was pressed, or a custom game was started; it doesn't matter, there have been reports from all these cases) and we finished android_deserialise, continued on to fill in the "Type" menu, and on trying to call from C up to Java to translate the first item for that menu, we crashed somewhere in the mechanics of GetStringUTFChars. Perhaps either env or j was invalid.
There have been over 3000 downloads on Android Market since this release went out, and only these 9 reports, so even allowing for under-reporting, this suggests that this issue is rare. Perhaps a threading issue or some such.