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Coding physically-based animation software
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Coding physically-based animation software

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  1. nikita-render nikita-render Public

    Renderer developed for the Advanced Rendering Techniques course at Drexel.

    C++ 1

  2. Houdini Shelf Tool - Transform point... Houdini Shelf Tool - Transform point selection into a Curve SOP
    1
    import toolutils
    2
    # Works in Houdini 16.5, assumes points are selected inside /obj/geo1.
    3
    
                  
    4
    selection = toolutils.sceneViewer().currentGeometrySelection()
    5
    node = selection.nodes()[0]
  3. AcademySoftwareFoundation/openvdb AcademySoftwareFoundation/openvdb Public

    OpenVDB - Sparse volume data structure and tools

    C++ 3k 707

  4. fluid-engine-dev fluid-engine-dev Public

    Forked from doyubkim/fluid-engine-dev

    Fluid simulation engine for computer graphics applications

    C++