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This repository was archived by the owner on Nov 17, 2024. It is now read-only.
Rework them into a mapped input system like seen in Unreal Engine, that also allows to integrate other input methods (like gyroscope, gamepad) with ease. Ideally, there should be a system where a programmer listens to actions, that are described as an aggregation of different inputs, e.g. action "To Left" that combines the "A" key, the arrow button, and gamepad stick or d-pad.
code it as a core module;
rework ct.keyboard, ct.mouse;
make a UI editor;
document the process of telling ct.IDE what keys are supported by a module;