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Fixes #666
Originally doubled scenes were created with super cool and witty programming. Godot is getting better (worse?) at not calling overridden methods and would not call my super cool and witty code when a variable had a type of
PackedScene
. This is probably because it knew enough to not call the method in the script since it had a type. The new approach for creating a doubled scene is a lot more straight forward and gets around the issues the witty code was causing.