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fixed issue #699

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Merged
merged 1 commit into from
Apr 10, 2025
Merged

fixed issue #699

merged 1 commit into from
Apr 10, 2025

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bitwes
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@bitwes bitwes commented Apr 10, 2025

Fixes #666

Originally doubled scenes were created with super cool and witty programming. Godot is getting better (worse?) at not calling overridden methods and would not call my super cool and witty code when a variable had a type of PackedScene. This is probably because it knew enough to not call the method in the script since it had a type. The new approach for creating a doubled scene is a lot more straight forward and gets around the issues the witty code was causing.

@bitwes bitwes merged commit 4b9a7ab into main Apr 10, 2025
@bitwes bitwes deleted the i666_double_packed_scene branch April 10, 2025 15:44
Curtis-Barnhart pushed a commit to Curtis-Barnhart/Gut that referenced this pull request Apr 17, 2025
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Double a PackedScene created via code
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