Experimental Reflex Support (#95) #96
Merged
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This PR addresses part of #95. Reflex isn't integrated into UniState yet. This PR wants to add that feature.
Reflex.ContainerBuilder
extensions allowing to use:builder.AddStateMachine<TInterface, TStateMachine>();
builder.AddState<TInterface, TState>();
builder.AddState<TInterface>(Type stateType);
builder.AddState(Type stateType);
AddSingletonState
andAddSingletonStateMachine
variants are also available for singleton registrations.ReflexDiceGameScene.unity
This is the API:
Additional notes:
Reflex needs to add an
Assets/Resources
folder to properly work whereReflexSettings
ScriptableObject lives, I also made a ProjectScope prefab that includes the ProjectScope script and added it to the settings.This is because Reflex uses the ReflexSettings to load all global state through every ProjectScope passed to it, allowing a cleaner separation of concerns if needed.
I also added Reflex to the
UniStateTests.Common
assembly definition references as I had some errors that required that but I'm not sure why.