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Description
If I create a small sample project with the following class:
package misc;
import org.bytedeco.pytorch.Device;
import org.bytedeco.pytorch.global.torch;
public class MyTest {
public static void debug(String prop) {
System.out.println(prop + "=" + System.getProperty(prop));
System.setProperty(prop, "true");
}
public static void main(String[] args) {
debug("org.bytedeco.javacpp.pathsFirst");
debug("org.bytedeco.javacpp.logger.debug");
Device cpu = new Device(torch.DeviceType.CPU);
}
}
Then I can run that main
function "standalone" in IntelliJ without problems, and the loading of a large number of libraries flashes by quickly.
However, if I instead run the play project (by creating a Play 2 run profile in IntelliJ), then when the controller calls MyTest.main()
then some of the libraries flash by, but then the library loading hangs on:
Debug: Loading C:\Users\jxtps\.javacpp\cache\bin\libopenblas_nolapack.dll
If I then stop the server, the loading suddenly continues with the same javacpp debug printouts as when I ran MyTest.main()
separately, but shortly thereafter the whole process exits.
This is really strange and I have no idea why it's happening. Right now I'm basically stuck with JavaCPP working great in isolation, but as soon as I try to use it within my sbt/play project it just freezes everything.
This is using Oracle Corporation Java 1.8.0_241 on windows, sbt 1.7.1, play 2.8.16, scala 2.13.8 and "org.bytedeco" % "pytorch-platform" % s"1.10.2-1.5.7"
. I have the relevant libtorch dlls all on the path (hence the org.bytedeco.javacpp.pathsFirst=true
).
???