Two main objectives:
- Tilemap: Edit tiles from the same sprite editor. We should be able to create a specific layout of images on the screen and edit them as one whole image.
- Automation: Handle a group of sprites related to your game and create tasks/macros related to them. You should be able to create macros and run them automatically after some specific event or run them as a batch operation. Example: auto-export images to other sizes (x2, x4, etc.) or to sprite sheets when you save a .aseprite file.
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0 issues of 358 selected
- Status: Open.#4058 In aseprite/aseprite;
- Status: Open.#2155 In aseprite/aseprite;
- Status: Open.#1437 In aseprite/aseprite;
- Status: Open.#2127 In aseprite/aseprite;
- Status: Open.#2122 In aseprite/aseprite;
- Status: Open.#2053 In aseprite/aseprite;
- Status: Open.#2042 In aseprite/aseprite;
- Status: Open.#2002 In aseprite/aseprite;
- Status: Open.#2033 In aseprite/aseprite;
- Status: Open.#1651 In aseprite/aseprite;
- Status: Open.#1499 In aseprite/aseprite;
- Status: Open.#1999 In aseprite/aseprite;
- Status: Open.#1933 In aseprite/aseprite;
- Status: Open.#1934 In aseprite/aseprite;
- Status: Open.#1930 In aseprite/aseprite;
- Status: Open.#1442 In aseprite/aseprite;
- Status: Open.#1387 In aseprite/aseprite;
- Status: Open.#1925 In aseprite/aseprite;
- Status: Open.#1859 In aseprite/aseprite;
- Status: Open.#1831 In aseprite/aseprite;
- Status: Open.#1803 In aseprite/aseprite;
- Status: Open.#1801 In aseprite/aseprite;
- Status: Open.#1789 In aseprite/aseprite;
- Status: Open.#1773 In aseprite/aseprite;
- Status: Open.#1744 In aseprite/aseprite;