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Releases: armin-reichert/pacman-javafx

2025-08-12-1318

12 Aug 11:18
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Mac build issues

2025-08-06

06 Aug 08:23
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  • Ghosts now have a self lighting (changes every 3 seconds between ghosts because JavaFX allows only 3 point lights at a time?)
  • Try out updated Gradle scripts

2025-08-03

03 Aug 11:08
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  • Improved swirl effect

2025-07-31

31 Jul 09:13
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  • Improved heap space consumption
  • New energizer explosion animation

2025-07-25

25 Jul 09:19
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  • Fixed nasty memory leak

2025-07-19-1606

19 Jul 14:06
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Fix: Directories were not created on first run

2025-02-17

17 Feb 16:16
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Fix: Ghosts could go through walls, Ups!

Huge simplification of map creation when template image is available:

  • Drop map image into the editor and pick the 4 colors (fill, stroke, door, food color) using the context menu
  • Enter Edit Mode (S or E) and select menu entry "Edit -> Identify Tiles"
  • Set Pac-Man position and add tunnel tiles if any
  • Done!

Map format has changed: No double-stroke wall and rounded corner tiles anymore, only angular ones which are used internally to detect the ghost house in a map created from an image.

Old custom maps can easily be updated to the new format by loading them into the map editor, setting the house position (context menu entry "Place House", open context menu over left-upper corner of house) and saving the map.

2024-12-20

20 Dec 12:57
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  • First version of 3D maze with rounded corners
  • Separated Tengen Ms. Pac-Man play scene 3D into subclass
  • Added new module for map editor application

2024-11-03

02 Nov 22:21
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  • Include fixes and improvements (cudos to @Flicky1211).
  • Implemented NES controller style key binding.
  • Added NES key bindings info to dashboard.
  • Added welcome message with keyboard hint to dashboard.
  • Fixed regression bug (moving bonus was not drawn)