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Description
When my models load in Meshroom, they are always orientated upside down relative to the grid.
Just wondering if you can, and how you would re-calibrate the camera or change a setting somewhere to fix it's axis orientation?
I've looked at CameraInit and SFM node attributes in Meshroom but I really have no idea where to start.
Otherwise it would be good if you could re-orientate the mesh in Meshroom so if exported/imported to/from external programs you don't have to work on an upside down model (as apparently you can't change the model orientation if you want to re-texture in Meshroom etc.).
I've learnt how to use the MeshDecimate node to clean up meshes in Meshroom and re-texture using LSCM unwrap to produce one texture-atlas rather than 2 (which was happening often using Basic unwrap). So this is why I'd like to fix the orientation issue. If you can orientate the model so lines up with ortho views it makes for easier cleaning up of mesh for instance.