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revvv
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@revvv revvv commented Jul 27, 2024

I have put the stuff that I learned with my game into an example.

It simply creates a 32x32 or 64x64 map with 16x16 sprites programmatically, so that you need no tool support. I guess this style was already retro in the 90's... 😃

Furthermore it shows how to create and update sprites in memory.
To take it to the extreme, it converts the famous Boulder Dash sprite from its original C64 ASM on the fly!
Hope you find it useful.

@RetroAntho RetroAntho changed the base branch from master to develop July 27, 2024 18:34
@alekmaul
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thanks, I will try to review the code ASAP

@alekmaul alekmaul merged commit 1b2c576 into alekmaul:develop Aug 18, 2024
@revvv revvv deleted the dynamic_map branch August 18, 2024 11:58
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revvv commented Aug 18, 2024

Thank you!

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2 participants