This project is under active development. Tests may not pass, performance may be slow, it might crash, and generally, it's probably a big mess!
This is a game project written on top of Bevy. Read more on my blog.
- Chunked and optimized procedural 3D terrain generation
- An event-driven, service-oriented architecture built on top of q_service
- A custom editor
- Highly optimized build times with mold, sccache, and cranelift
- Environment management with mise
- ... more
This repo uses submodules. Clone like this:
git clone --recursive-submodules https://github.com/ada-x64/qproj
- UNIX-like environment (I use Manjaro Linux)
- mise
Call mise run
to see a list of all the available commands.
This project is available under the terms of either the Apache 2.0 license or the MIT license.