You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently area triggers have a collidersIn check which is handling specifically the composite collider edge case.
That might cause some issues for simple triggers if colliders that enter them - get disabled.
I should check if the current object has a composite colliders and skip the counter if it isn't