Skip to content

Add composite collider check to Area Trigger #87

@orels1

Description

@orels1

Currently area triggers have a collidersIn check which is handling specifically the composite collider edge case.

That might cause some issues for simple triggers if colliders that enter them - get disabled.
I should check if the current object has a composite colliders and skip the counter if it isn't

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions